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After a boost is taken, the ''next'' move by Chip will sometimes happen immediately or sometimes after a half turn. The reason this happens is because a move can be made every 0.2s normally, but sliding and boosting happens every 0.1s. If Chip boosts on the second half of a 0.2s window, then by the time the boost is finished (taking 0.1s) Chip is into the next 0.2s window and can immediately make another move. However if Chip boosts during the first half of a 0.2s window, then he has to wait another 0.1s before he can move. | After a boost is taken, the ''next'' move by Chip will sometimes happen immediately or sometimes after a half turn. The reason this happens is because a move can be made every 0.2s normally, but sliding and boosting happens every 0.1s. If Chip boosts on the second half of a 0.2s window, then by the time the boost is finished (taking 0.1s) Chip is into the next 0.2s window and can immediately make another move. However if Chip boosts during the first half of a 0.2s window, then he has to wait another 0.1s before he can move. | ||
Because of its effective kinship to the spring step, this behavior is known as the [[spring slide]]. | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |