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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Breaking the Rules | ||
|image = [[Image:CCLP2 Level 45.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 45 | |level = 45 | ||
| | |password = EPYR | ||
|hint = You'll have to break the baseball rules in this level! | |||
|chips required = 3 | |||
|chips available = 3 | |||
|time = 150 | |||
|bold ms = 138 | |||
|bold lynx = 132 | |||
|difficulty ms = 1 | |||
|bold difficulty ms = 2 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 1 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
'''Breaking the Rules''' is the 45th level in [[Chip's Challenge Level Pack 2]]. This level is a reproduction of a baseball diamond, complete with bases and [[pink ball]]s trying to tag | '''Breaking the Rules''' is the 45th level in [[Chip's Challenge Level Pack 2]]. This level is a very accurate reproduction of a baseball diamond, complete with bases and [[pink ball]]s trying to tag Chip out. In its original set by [[Eric Schmidt]], the previous level was named ''Home Run'', requiring Chip to just run as fast as he could without stopping, similar to real baseball. Here, Chip has to stop, thus "breaking the rules" in a common type of twist by Eric. | ||
Start with R 5U, then wait a total of [9] for the horizontal ball, and sneak through and run the bases. Beginning with [[Debug File]] and seen again here, [[exit]]s can be hidden under [[socket]]s; Chip only has to step on the socket to exit. | Start with R 5U, then wait a total of [9] for the horizontal ball, and sneak through and run the bases. Beginning with [[Debug File]] and seen again here, [[exit]]s can be hidden under [[socket]]s; Chip only has to step on the socket to exit. If it is on the lower layer under any Chip-removable tile or [[floor]], Chip will exit; if Chip ''starts'' on the exit, he will have to return to it, as will soon be seen in [[Tele-Rooms]]. | ||
== Fix for Lynx == | == Fix for Lynx == | ||
The exit underneath a socket is illegal in Lynx rules. To fix the level for Lynx use, move Chip R from his position and move the socket U from its position; preferably, the hint should be moved 2R 2U, since it is a monster-acting wall. Both Chip's and the hint's moves do not alter the level's playing, since Chip has to wait a significant period. | |||
== Walkthrough == | == Walkthrough == | ||
[[File:CCLP2 level 45 solution - 138 seconds|425px]] | |||
{{Level Progression|Fun House Rink|Hurry Up, Chip!}} | {{Level Progression|Fun House Rink|Hurry Up, Chip!}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] |