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A '''bug''', sometimes referred to as a '''bee''' and called an '''ant''' in [[Chip's Challenge 2]], is a [[monster]] in [[Chip's Challenge]] that always moves along the left wall. The bug is the first monster seen in the game, originally introduced in [[Lesson 2]]. | A '''bug''', sometimes referred to as a '''bee''' and called an '''ant''' in [[Chip's Challenge 2]], is a [[monster]] in [[Chip's Challenge]] that always moves along the left wall. The bug is the first monster seen in the game, originally introduced in [[Lesson 2]]. | ||
If there is no wall to the left of a bug, it will turn left. If there is no wall within its vicinity, it will resort to continually turning clockwise in a 2-by-2 square until a wall appears to the left of it. Bugs will die in [[water]] and [[acting wall|avoid]] fire. Strangely, in [[Chip's Challenge 2]], | If there is no wall to the left of a bug, it will turn left. If there is no wall within its vicinity, it will resort to continually turning clockwise in a 2-by-2 square until a wall appears to the left of it. Bugs will die in [[water]] and [[acting wall|avoid]] fire. Strangely, in [[Chip's Challenge 2]], ants will avoid [[tent canopy|canopies]], but [[paramecia]] will not. | ||
The following diagram illustrates all the properties of bugs: | The following diagram illustrates all the properties of bugs: | ||
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[[File:Bug demo.png]] | [[File:Bug demo.png]] | ||
Because this is the bug's first move, it will not be affected by the [[force floor]], and will step U onto the [[ice]] space. Meanwhile, if Chip steps on the [[dirt]], the [[flippers]] will keep him from being killed. If Chip waits to collect the flippers, the bug will circle across the northwest and then continue circling around this [[thin wall]] if the flippers are then removed. Should they still remain untouched, the bug will circle around the ''southwest''. If the bug were left to go back to the [[force floor]] before Chip removed the flippers, the level would become unsolvable as Chip could not collect the flippers safely. In [[Lynx ruleset|Lynx]], this level is both unsolvable and unplayable because the bug would already be stuck on its first turn and the flippers are under the dirt. | |||
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The quickest route through the level is 2R DR, and using [[boosting]] techniques, 2R just ahead of the bug into the exit. The bug, in this situation, would continue to move DR, be slid back to [1, 1], and then move DR and slide back without cessation. | |||
One further important gameplay situation which pertains to the bug is the [[Controller and Boss Glitch]]. | One further important gameplay situation which pertains to the bug is the [[Controller and Boss Glitch]]. |