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By the release of [[Chip's Challenge Level Pack 3|CCLP3]], common busts were essentially eradicated thanks to a greater diffusion of game resources (including this wiki) even among the amateur audience, and any bust due to MS vs. Lynx rulesets was either remedied or was so minor that it did not affect the "unequal" disqualification factor for CCLP3 voting. Due to an orientation towards logic and puzzles, the specifically ordered sequences of tasks that make up many CCLP3 solutions were more convoluted than in the past, thus increasing the propensity for design faults. Fortunately, the aptitude of the pre-release playtester panel had also increased accordingly, with [[J.B. Lewis]] and [[Mike Lask]] among them, and the vast majority of such busts were averted before release.
By the release of [[Chip's Challenge Level Pack 3|CCLP3]], common busts were essentially eradicated thanks to a greater diffusion of game resources (including this wiki) even among the amateur audience, and any bust due to MS vs. Lynx rulesets was either remedied or was so minor that it did not affect the "unequal" disqualification factor for CCLP3 voting. Due to an orientation towards logic and puzzles, the specifically ordered sequences of tasks that make up many CCLP3 solutions were more convoluted than in the past, thus increasing the propensity for design faults. Fortunately, the aptitude of the pre-release playtester panel had also increased accordingly, with [[J.B. Lewis]] and [[Mike Lask]] among them, and the vast majority of such busts were averted before release.


== [[CC1]] busts ==
== CC1 Busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===
* [[Monster Lab]] (''major''): Chip can sneak through the stream of [[walker]]s around the [[exit]], though this requires an immense amount of luck. In Lynx, since walkers are no longer random, it was long thought that a different bust was needed, meaning that Chip would use [[block slapping]] to shove a block off the [[fire]] barrier to completely stop the walkers from cloning. However, in December 2023, it was discovered that the same bust exists in Lynx, using precise movements instead of a reliance on luck to sneak through the walkers.
* [[Hidden Danger]] (''major''): Chip can exit via teleport with no chips required in either ruleset.
* [[Hidden Danger]] (''major''): Chip can exit via teleport with no chips required in either ruleset.


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=== Busted due to [[Ruleset#Microsoft_ruleset|MS]] and [[Ruleset#Lynx_ruleset|Lynx]] differences ===
=== Busted due to [[Ruleset#Microsoft_ruleset|MS]] and [[Ruleset#Lynx_ruleset|Lynx]] differences ===
* [[Monster Lab]] (''major''): Chip can sneak through the stream of [[walker]]s around the [[exit]], though this requires an immense amount of luck. In Lynx, since walkers are no longer random, a different bust is required: Chip can use [[block slapping]] to shove a block off the [[fire]] barrier to completely stop the walkers from cloning.
* [[Invincible Champion]] (''major''): One bug is pointed the wrong way and in the wrong [[monster order]], disrupting the intended structure of the level where Chip aims [[glider]]s into the bugs to disperse them; the different treatment of monster movement in Lynx means this solution is required.
* [[Invincible Champion]] (''major''): One bug is pointed the wrong way and in the wrong [[monster order]], disrupting the intended structure of the level where Chip aims [[glider]]s into the bugs to disperse them; the different treatment of monster movement in Lynx means this solution is required.


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* [[Scoundrel]] (''major''): Chip can simply override directly into the exit.
* [[Scoundrel]] (''major''): Chip can simply override directly into the exit.


* [[Mix Up]] (''major''): Chip can use the ice strip around the outside to bypass an entire [[block pushing]] section. This bust saves the most timed seconds in any CC levelset to date.
* [[Mix Up]] (''major''): Chip can use the ice strip around the outside to bypass an entire [[block pushing]] section. This bust saves the most seconds in any CC levelset to date. <!---May change with [[Yet Another Yet Another Puzzle]]--->


=== Possible intentional busts ===
=== Possible intentional busts ===
* [[Tossed Salad]]: The [[socket]] is missing. Originally in [[Lynx ruleset|Lynx]], this was unintentional by designer error, but the level was left unchanged for MS and, in this version, is an intentional bust.
* [[Tossed Salad]]: The [[socket]] is missing. Originally in [[Lynx ruleset|Lynx]], this was unintentional by designer error, but the level was left unchanged for MS and, in this version, is an intentional bust.


== [[CCLP1]] busts ==
== CCLP1 Busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===


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* [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it.  This is 1 second slower in MS and 1 second faster in Lynx.
* [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it.  This is 1 second slower in MS and 1 second faster in Lynx.
* [[Booster Shots]] (''minor'' in MS, ''major'' in Lynx): Chip can obtain a block from the pink ball room and push it on to the force floor slide. Under the MS ruleset, this block can be used to save a couple of seconds in the south-east room. Under the Lynx ruleset, Chip can use it to blow up the bomb guarding the exit.


* [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider.
* [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider.


* [[Black Hole]] (''major''): Under the MS ruleset, Chip can lead the bugs into the teleports and still be able to safely travel through them in the horizontal direction. Thus, Chip can grab all the computer chips and use the teleport at (20,21) to exit, rather than the one at (23,8). It is also possible to do this in the Lynx ruleset, where none of the bugs enter the teleports.
* [[Black Hole]] (''major''): Under the MS ruleset, Chip can lead the bugs into the teleports and still be able to safely travel through them in the horizontal direction. Thus, Chip can grab all the computer chips and use the teleport at (20,21) to exit, rather than the one at (23,8).
 
* [[Bowling Alleys]] (''minor''): In the second room, Chip can use two blocks to create a nail, then [[ram]] a block below the trap button. From there, Chip can push the block up over the down force floor, which skips taking a third block up the alley.
* [[Pluto]] (''minor''): Chip can clone two extra blocks, trapping one of them on the ice. This block can then be used to reach the fire boots, thus making the red key and blue button unnecessary.
 
* [[Bowling Alleys]] (''minor''): Under the MS ruleset, in the second room, Chip can use two blocks to create a nail, then [[ram]] a block below the trap button. From there, Chip can push the block up over the down force floor, which skips taking a third block up the alley.


* [[Time Suspension]] (''minor''): Chip can use the first block to deflect the lower walker onto one of the 2 bombs in the top half of the hourglass.
* [[Time Suspension]] (''minor''): Chip can use the first block to deflect the lower walker onto one of the 2 bombs in the top half of the hourglass.


* [[California]] (''minor''): Under the MS ruleset, Chip can create a nail using a block and the chip at (18,6), allowing the chip at (18,9) to be collected without filling in the adjacent water tiles.
* [[The Sewers]] (''minor''): A combination of slide delay and the Headbanger Rule allows Chip to skip bringing 2 of the 3 blocks intended to stop the gliders to the central force floor slide.
 
* [[The Sewers]] (''minor''): Under the MS ruleset, a combination of slide delay and the Headbanger Rule allows Chip to skip bringing 2 of the 3 blocks intended to stop the gliders to the central force floor slide.
 
* [[Utter Clutter]] (''major''): By cloning an extra block, it is possible to deflect the fireballs through the teleporter so that they explode the bombs from the west side. This allows the red key at (10,20) to be used at (18,2), saving some backtracking.
 
* [[Flush]] (''minor''): Due to slide delay, under the MS ruleset only 3 of the 5 blocks in the north-east room need to be taken into the force floor area.


=== Busted due to [[Twice Step Glitch]] ===
=== Busted due to [[Twice Step Glitch]] ===


* [[Graduation]] (''minor''): Chip can release a teeth into the teleport towards the end, then click on the other teleport while the teeth attempts to enter it such that he slides across, reaching its other side two seconds quicker.
* [[Graduation]] (''minor''): Chip can release a teeth into the teleport towards the end, then click on the other teleport while the teeth attempts to enter it such that he slides across, reaching its other side two seconds quicker.
* [[Booster Shots]] (''major''): Through a currently banned usage of the Twice Step Glitch, it becomes possible to beat the level in a similar fashion to the Lynx setup. The fastest known setup saves seventy seven seconds in comparison to the current bold time.


=== Busted in Lynx only ===
=== Busted in Lynx only ===


* [[New Block in Town]] (''major''): Under the Lynx ruleset, Chip can push the block off the ice slide above the middle column of brown buttons, saving about 3 seconds.
* [[Booster Shots]] (''major''): Under the Lynx ruleset, Chip can obtain a block from the pink ball room and use it to blow up the bomb guarding the exit.
 
* [[Loose Pocket]] (''minor''): The hint tile blocks the tank, thus making it unnecessary to press the blue button again after getting the suction boots.


* [[Communism]] (''major''): Due to differing monster and toggle wall interactions, Chip can force 2 gliders into an alcove only intended to pass one through.  This saves approximately 15 to 20 seconds.
* [[Communism]] (''major''): Due to differing monster and toggle wall interactions, Chip can force 2 gliders into an alcove only intended to pass one through.  This saves approximately 15 to 20 seconds.
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* [[Chip Alone]] (''minor''): Partial post puzzle can be skipped by allowing the fireball through the teleport.
* [[Chip Alone]] (''minor''): Partial post puzzle can be skipped by allowing the fireball through the teleport.


== [[CCLP2]] busts ==
== CCLP2 Busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===
* [[A Fleeting Memory]] (''major''): Chip can manipulate the [[tank]]s and [[toggle wall]]s to clear them out of the way such that he can sneak past them.
* [[A Fleeting Memory]] (''major''): Chip can manipulate the [[tank]]s and [[toggle wall]]s to clear them out of the way such that he can sneak past them.
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* [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start.
* [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start.


== [[CCLP3]] busts ==
== CCLP3 Busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===
* [[Replay]] (''minor''): Chip can avoid the socket entirely by cloning blocks in the southeast corner, pushing them into and out of room 4 and building a [[nail]] to cross the force floors into the exit; this is, unlike all other officially recognized busts, ''slower'' than the bold route. The bold utilizes a separate bust, where the [[Steam]] style of room 4 allows Chip to swim out of the room with flippers and across water in room 8 when a bridge was intended, and still finish room 4 later.
* [[Replay]] (''minor''): Chip can avoid the socket entirely by cloning blocks in the southeast corner, pushing them into and out of room 4 and building a [[nail]] to cross the force floors into the exit; this is, unlike all other officially recognized busts, ''slower'' than the bold route. The bold utilizes a separate bust, where the [[Steam]] style of room 4 allows Chip to swim out of the room with flippers and across water in room 8 when a bridge was intended, and still finish room 4 later.
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[[Category:Terminology]]
[[Category:Terminology]]


== [[CCLP4]] busts ==
== CCLP4 Busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===


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* [[Lean Thinking]] (''major''): The entire level relies on a mechanism which puts a [[walker]] in such a position that it will kill you at the end of level if a [[green button]] is pressed. This mechanism can be entirely avoided thanks to the twice step glitch by clicking on the [[exit]] and sneaking past the [[walker]].
* [[Lean Thinking]] (''major''): The entire level relies on a mechanism which puts a [[walker]] in such a position that it will kill you at the end of level if a [[green button]] is pressed. This mechanism can be entirely avoided thanks to the twice step glitch by clicking on the [[exit]] and sneaking past the [[walker]].


== [[CCLP5]] busts ==
== [[CC2]] Busts ==
=== Busted due to designer error ===
* [[Paparazzi]]
* [[Axis Point]] ''(major)'': In MS, it is possible to press the toggle button from (19, 14) while keeping the teeth on the trap button at (19, 6), avoiding majority of the itemswapping.
* [[Indigo Lagoon]]
* [[Shuffling]]
 
== [[CC2]] busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===
* [[Mazes]] (''minor''): The blue key is not needed since the skates can be obtained directly.
* [[Mazes]] (''minor''): The blue key is not needed since the skates can be obtained directly.
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* [[Da Bomb]] (''major''): Only 2 items are needed to get the block across.
* [[Da Bomb]] (''major''): Only 2 items are needed to get the block across.


== CC2LP1 busts ==
== CC2LP1 Busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===
* [[Blocksmith]] (''minor'')
* [[Waterfall]] ("minor")
* [[Spreading Like Wildfire]] (''minor''): Block slapping can be used to ignore the flame jet at (10,16), below the left pink [[custom tile]] area.
* [[Left Behind Again]]
* [[Marine Science Museum]] (''minor''): Chip can use two ice blocks to reach the [[green button]] in the southeast room, rather than making a path for the [[blue tank]] to reach it.
* [[Complex Complex]]
* [[Waterfall]] (''minor''): Chip can drown the [[yellow tank]] immediately, reach the [[ice block]] cloner, and clone enough blocks to reach the bomb and destroy it with an ice block. The intended solution is to solve the [[swivel door]] room to stop external presses of the [[yellow button]], then navigate the yellow tank to the [[bomb]] through the [[turtle]]s.
* [[Furi]] (''major''): The second bowling ball is not needed, as [[Melinda]] can get enough [[bribe]]s to bring the fire boots back herself to give to Chip, or Melinda can get the skates and come back through the recessed wall.
* [[Fill in the Blanks]] (''minor'')
* [[Sneak Around]] (''minor''): It is possible to get the last chip without bringing the suction boots into the room.
* [[Chaos to Metastable]] (''minor'')
* [[Tank of Justice]] (''major''): It is possible to throw a bowling ball at the blue key, skipping the yellow tank.
* [[Objectification]] (''minor''): In the middle section with the blue button, Chip with the ice skates can press the blue button quickly enough to allow the bugs to reach the bombs. The intended solution is for Chip to drop the ice skates, slide along the ice, and have Melinda pick the ice skates up so Chip avoids them.
* [[Bigger Boulder Alley]] (''minor'')
* [[Blocko's Modern Life]]
* [[Obfuscated and Interred]]
 
=== Intentional busts ===
* [[How to Item Drop Like a Champ]] (''minor''): A number of rooms have alternate solutions involving fewer resources, but perhaps the most significant is that, in the ice and railroad room, the paramecium can be directed to the bomb by dropping the fire boots in the first column, rather than each successive column to the right.
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