Busted level: Difference between revisions

3,879 bytes added ,  11 March 2020
→‎CC2 Busts: added a bunch more, mostly minor, and categorized
(→‎CC2 Busts: added entry 'Dysphoria')
(→‎CC2 Busts: added a bunch more, mostly minor, and categorized)
Line 171: Line 171:


== [[CC2]] Busts ==
== [[CC2]] Busts ==
* [[Reticulating Splines]] (''major''): a block with water under near the start can be [[block slapping|block slapped]] and used immediately to bridge to the exit.
=== Busted due to designer error ===
* [[Strict Process]]: (''minor''): Because the [[mirror Chip]]'s room contains [[acting wall]]s, the order of the chips and the sunken floors can be bypassed using very specific movements. This saves several seconds in the optimized route but is not likely to be encountered in casual play.
* [[Mazes]] (''minor''): The blue key is not needed since the skates can be obtained directly.
* [[Obstacles]] (''major''): the [[switch door]] blocking the exit can be opened by pressing its corresponding button as Chip rather than clearing a path for the [[ice block]].
* [[Quick Thinking]] (''minor''): The keys are not needed.
* [[Rail Bowling]] (''minor''): The [[bowling ball]]s used to clear the tank and bomb can be thrown at them directly, rather than through the [[railroad track]]s.
* [[Strict Process]] (''minor''): Because the [[mirror Chip]]'s room contains [[acting wall]]s, the order of the chips and the [[Letter_tile|sunken floors]] can be bypassed using very specific movements. This saves several seconds in the optimized route but is not likely to be encountered in casual play.
* [[Avalanche_(CC2_level)|Avalanche]] (''minor''): There is no socket in the level.
* [[Maze of the Obeyor]] (''minor''): The second maze can be solved with the fire boots instead of the suction boots, saving some time, though it requires setting the random force floor.
* [[Bowl to Freedom]] (''major''): Chip can enter the [[exit]] from the bottom rather than the right.
* [[Bowl to Freedom]] (''major''): Chip can enter the [[exit]] from the bottom rather than the right.
* [[Ice Threat]] (''minor''): An ice block can be rammed into an ice corner, stopping the cloning stream. If pulled off successfully, this makes the level easier, but it costs time.
* [[Re:Think II]] (''major''): Boots can be dropped in such a way that the fireball toggles the [[switch]], making the red key, [[ice block]]s, and bowling ball extra.
* [[Venice]] (''minor''): some of the steps of the [[itemswapper|itemswapping]] can be skipped by using the fire boots to pass the [[flame jet]] instead of using the [[lightning bolt]] to deactivate the flame jet.
* [[Venice]] (''minor''): Some of the [[itemswapper|itemswapping]] can be skipped by using the fire boots to pass the [[flame jet]] instead of using the [[lightning bolt]] to deactivate it.
* [[In & Out]] (''minor'')
* [[Swivel Motel]] (''minor''): The suction boots can be skipped.
* [[Phase Four]] (''major''): Chip can enter the exit room through the switch door rather than the red teleport, skipping all the chips.
* [[Phase Four]] (''major''): Chip can enter the exit room through the [[switch door]] rather than the [[red teleport]], skipping all the chips. Chip can also block the bug cloner with the skates, making the [[bonus flag]]s much easier.
* [[Bombs Quad]] (''major''): [[directional block]]s can clear the water and bombs below the exit.
* [[Bombs Quad]] (''major''): Ice blocks and [[directional block]]s can clear the water and bombs behind the exit.
* [[Practice to Perfect]] (''minor''): The player can fill in (3,27) instead of bridging all the way to the left side. The player can also bring a key from that corner to the [[ghost]] section, or 2 keys if the player bridges to the left anyway.
* [[Thinktank]] (''minor''): The 2 yellow doors by the blocks do not need to be opened.
* [[Hired Hand]] (''minor''): There is no socket in the level.
* [[Slambam]] (''major'')
* [[Slambam]] (''major'')
* [[Dysphoria]] (''major''): The ice block cloner can be used to bridge to the exit directly, no chips required.
* [[Clone]] (''minor''): The dirt block cloner in the bottom left is not needed. The water can be cleared with just the ice block and [[time bomb]]s.
* [[Dysphoria]] (''major''): The ice block cloner can be used to bridge to the exit, bypassing the sockets.
* [[Spare Me]] (''major''): The teeth can be lead out of the room, saving a bowling ball for the directional block and skipping the railroad puzzle.
 
=== Busted due to ice corner ramming ===
* [[Ice Dancing]] (''minor''): The cloning stream can be stopped by an ice corner ram. This doesn't make the level much easier, but it does make the bonuses somewhat easier, since the player can just hold down to move most of the blocks out of the way, as is done in the score bold route (see level page).
* [[Ice Threat]] (''minor''): The cloning stream can be stopped by an ice corner ram. If pulled off successfully, this makes the level easier, but it costs time.
 
=== Busted due to block slapping ===
* [[Reticulating Splines]] (''major''): A block with water under near the start can be [[block slapping|block-slapped]] and used immediately to bridge to the exit.
 
=== Miscellaneous causes ===
* [[Hotkeys]] (''minor''): The [[flame jet]] can be traversed with precise timing, removing the need to push a [[directional block]] on the [[orange button]].
* [[Freeze Frame]] (''major''): Collecting a [[time penalty]] while the time is frozen with less than 10 seconds will set the time remaining to 1, but will never kill the player until time resumes. This behavior can be used to clear a lot of time penalties at the start, then picking up some [[time bonus]]es to bring the time limit back up before resuming the timer.
* [[Onion]] (''minor''): The switches have a one-tick delay before changing the states of the [[switch door]]s connected to them, which means Chip is allowed to leave each switch in whichever state he wants before moving to the next.
* [[Obstacles]] (''major''): The switch door blocking the exit can be opened by pressing its corresponding button as Chip rather than clearing a path for the ice block.
* [[Breaking In]] (''major''): Instead of the usual partial posting, the player can push 3 blocks through the same teleport which will cause the 3rd block to be stuck on the teleport and effectively remove that teleport from the network. The player can then walk across the opposite teleport as if it were floor.
* [[On the Run]] (''minor''): The player can override the [[yellow teleport]] and wait until the tank reaches the other teleport, and then take their time.
* [[In & Out]] (''minor''): The transmogrifier puzzle can be skipped by using the yellow teleports to override the force floor guarding the red key.
 
=== Intentional and possibly intentional busts ===
* [[Trial of Elements]] (''major''): The flippers can be dropped in such a way that they can be picked up again after grabbing the fire boots, which then allows the player to exit.
* [[Clueless]] (''major''): The itemswapper can be skipped because the [[gray button]] puzzle is solvable. This may or may not be intended.
* [[Da Bomb]] (''major''): Only 2 items are needed to get the block across. This may or may not be intended.
trusted-editors
994

edits