Editing Buttons
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
* There is no guarantee a button is connected to something nearby. Many levels use buttons as an element of the puzzle where the player must determine its effect through observation or experimentation. Occasionally, button presses can introduce hazards to the player and need to be avoided. | * There is no guarantee a button is connected to something nearby. Many levels use buttons as an element of the puzzle where the player must determine its effect through observation or experimentation. Occasionally, button presses can introduce hazards to the player and need to be avoided. | ||
== Machine | == Machine Buttons == | ||
=== Red button === | === Red button === | ||
{{Infobox Tile | {{Infobox Tile | ||
Line 13: | Line 13: | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 36 | |cc1index = 36 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 36: | Line 35: | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 39 | |cc1index = 39 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 47: | Line 45: | ||
{{clear}} | {{clear}} | ||
== State Toggling Buttons == | |||
== State | |||
=== Green button === | === Green button === | ||
{{Infobox Tile | {{Infobox Tile | ||
Line 69: | Line 52: | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 35 | |cc1index = 35 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 87: | Line 69: | ||
|name = Gray button | |name = Gray button | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''gray button''' | The '''gray button''' is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[Wire|wired]]. Tiles that can be changed include [[Toggle wall|toggle walls]], [[Flame jet]]s, [[Force floor|force floors]] (inverses direction), [[Swivel door|swivel doors]], and [[Train track|train tracks]]. [[Clone machine]]s will be activated by gray buttons, even though they have no distinct "switched" state. [[Trap|Traps]], [[Green chip|green chips]], and [[Green bomb|green bombs]] are not affected by gray buttons. | ||
{{clear}} | {{clear}} | ||
=== Orange button === | |||
{{Infobox Tile | |||
|name = Orange button | |||
|cc2 = Yes | |||
|multidirectional = No | |||
|moves = No | |||
}} | |||
The '''orange button''' is a button introduced in [[Chip's Challenge 2]]. While held down, they invert the state of a corresponding [[flame jet]] from its start state. An orange button connects to a flame jet in a diamond grow pattern, prioritizing the rightmost flame jet and then travelling in a counterclockwise fashion. | |||
== Tank | Orange buttons only switch from pressed to unpressed, and vice versa, when they detect something moving onto or off of them. Destroying an entity holding down an orange button using a [[bowling ball]] or [[dynamite]] will keep the button pressed, because the destroyed entity never actually moved off of the button. This permanently reverses the state of the affected flame jet, as though it were activated by a [[gray button]] or [[wire]]. Something similar to this can happen with [[black button]]s, but their behavior will return to normal as soon as something moves back onto them. | ||
{{clear}} | |||
== Tank Control Buttons == | |||
=== Blue button === | === Blue button === | ||
{{Infobox Tile | {{Infobox Tile | ||
Line 102: | Line 94: | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 40 | |cc1index = 40 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. | The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. If there are no moving tanks remaining in the level, with one of the same exceptions, the blue button has no effect. | ||
Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''. | |||
{{clear}} | {{clear}} | ||
Line 115: | Line 106: | ||
|name = Yellow button | |name = Yellow button | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''yellow button''' | The '''yellow button''' is a button introduced in [[Chip's Challenge 2]]. When pressed, every [[yellow tank]] in the level will attempt to move in the same direction as the object that pressed it. If the button is immediately surrounded by any walls such that pressing the button from a certain direction is obstructed, the yellow tanks cannot be moved in that direction with that button. | ||
The yellow button is the only button that reacts differently depending on the direction from which it is approached, and the only button without a standard appearance. | The yellow button is the only button that reacts differently depending on the direction from which it is approached, and the only button without a standard appearance. | ||
{{clear}} | {{clear}} | ||
== Wiring | == Wiring Buttons == | ||
=== Pink button === | === Pink button === | ||
{{Infobox Tile | {{Infobox Tile | ||
|name = Pink button | |name = Pink button | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 142: | Line 131: | ||
|name = Black button | |name = Black button | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 158: | Line 146: | ||
|image cc2 = [[Image:OnSwitch.png]] [[Image:OffSwitch.png]] | |image cc2 = [[Image:OnSwitch.png]] [[Image:OffSwitch.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''switch''' | The '''switch''' is a special tile in Chip's Challenge 2. When set to the ''on'' position, a current will be output through wire that is connected to the switch. When set to the ''off'' position, no current will be output. Switches can be toggled by any movable object. | ||
[[Category:Tile groups]] | [[Category:Tile groups]] |