Editing Buttons
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Latest revision | Your text | ||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 36 | |cc1index = 36 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 39 | |cc1index = 39 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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|name = Orange button | |name = Orange button | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 35 | |cc1index = 35 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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|name = Gray button | |name = Gray button | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''gray button''', known sometimes as an '''area control button''', is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[ | The '''gray button''', known sometimes as an '''area control button''', is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[Wire|wired]]. Tiles that can be changed include [[Toggle wall|toggle walls]], [[Flame jet]]s, [[Force floor|force floors]] (inverses direction), [[Swivel door|swivel doors]], and [[Train track|train tracks]]. [[Clone machine]]s will be activated by gray buttons, even though they have no distinct "switched" state. [[Trap|Traps]], [[Green chip|green chips]], and [[Green bomb|green bombs]] are not affected by gray buttons. | ||
{{clear}} | {{clear}} | ||
== Tank control buttons == | == Tank control buttons == | ||
=== Blue button === | === Blue button === | ||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 40 | |cc1index = 40 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. | The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. If there are no moving tanks remaining in the level, with one of the same exceptions, the blue button has no effect. | ||
Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''. | |||
{{clear}} | {{clear}} | ||
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|name = Yellow button | |name = Yellow button | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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|name = Pink button | |name = Pink button | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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|name = Black button | |name = Black button | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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|image cc2 = [[Image:OnSwitch.png]] [[Image:OffSwitch.png]] | |image cc2 = [[Image:OnSwitch.png]] [[Image:OffSwitch.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No |