Buttons: Difference between revisions

24 bytes added ,  18 January 2019
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The '''grey button''' is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[Wire|wired]]. Tiles that can be changed include [[Toggle wall|toggle walls]], [[Flame jet|flame jets]], [[Force floor|force floors]] (direction changes), [[Swivel door|swivel doors]], and [[Train track|train tracks]]. [[Trap|Traps]], [[Green chip|green chips]], and [[Green bomb|green bombs]] are not affected by grey buttons.
The '''grey button''' is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[Wire|wired]]. Tiles that can be changed include [[Toggle wall|toggle walls]], [[Flame jet]]s, [[Force floor|force floors]] (inverses direction), [[Swivel door|swivel doors]], and [[Train track|train tracks]]. [[Clone machine]]s will be activated by grey buttons, even though they have no distinct "switched" state. [[Trap|Traps]], [[Green chip|green chips]], and [[Green bomb|green bombs]] are not affected by grey buttons.


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The '''orange button''' is a button introduced in [[Chip's Challenge 2]]. When pressed, they invert the state of a corresponding [[flame jet]] from its start state. An orange button connects to a flame jet in a diamond grow pattern, prioritizing the rightmost flame jet and then travelling in a counterclockwise fashion. Holding an orange button down beyond its initial press has no added effect.
The '''orange button''' is a button introduced in [[Chip's Challenge 2]]. While held down, they invert the state of a corresponding [[flame jet]] from its start state. An orange button connects to a flame jet in a diamond grow pattern, prioritizing the rightmost flame jet and then travelling in a counterclockwise fashion.


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