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Editing CCCreator
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| 0.5.2 || July 30, 2019 || December 31, 2019 | | 0.5.2 || July 30, 2019 || December 31, 2019 | ||
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| 0.5.3 || January 1, 2020 || | | 0.5.3 || January 1, 2020 || June 30, 2020 | ||
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| 0.5.4 || June 30, 2020 || December 31, 2020 | | 0.5.4 || June 30, 2020 || December 31, 2020 | ||
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| 0.5.5 || January 1, 2021 | | 0.5.5 || January 1, 2021 | July 1, 2021 | ||
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CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own. | CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own. | ||
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle) | There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle) and ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool; however, CCCreator also has some of its own exclusive features for placing tiles. These include the ''Fill''' tool, which fills an area with the specified tile, as well as the ''Flood'' tool, which fills an entire level with one tile. | ||
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes. | Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes. | ||
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others. | Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool, exclusive to CCCreator, also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others. | ||
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them. | CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them. | ||
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=== Missing/upcoming === | === Missing/upcoming === | ||
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks | CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks playtesting capabilities - currently levels must be exported before they can be tested. | ||
== External links == | == External links == |