CCCreator: Difference between revisions

98 bytes removed ,  9 March 2019
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| 0.4.0 || 21 December 2018 || 1 May 2019
| 0.4.0 || 21 December 2018 || 1 May 2019
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| 0.5.0 || 7 March 2019 || 1 May 2019
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Data can be ''imported'' to a CCS file, for example adding CCX data or additional levels from other files. CCS files can then be ''exported'' into a variety of other formats, including [[DAT]] for [[Tile World]], as well as [[C2G]] and [[C2M]] for [[Chip's Challenge 2]].
Data can be ''imported'' to a CCS file, for example adding CCX data or additional levels from other files. CCS files can then be ''exported'' into a variety of other formats, including [[DAT]] for [[Tile World]], as well as [[C2G]] and [[C2M]] for [[Chip's Challenge 2]].
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG.


== Features ==
== Features ==
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CCCreator also has several menu options to make it easier to add multiple [[hint]]s in CC2 levels, and perform basic [[CCX]] or [[C2G]] scripting like adding music or text between levels.
CCCreator also has several menu options to make it easier to add multiple [[hint]]s in CC2 levels, and perform basic [[CCX]] or [[C2G]] scripting like adding music or text between levels.
While CCCreator does not yet have the ability to export levels directly to image files, there is a workaround, by selecting the entire level and then copy/pasting it into an image editor.


=== Missing/upcoming ===
=== Missing/upcoming ===
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. Other notably absent features are [[C2G]] import (exports work fine) and playtesting capabilities (currently levels must be exported before they can be tested).
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks playtesting capabilities (currently levels must be exported before they can be tested).


== External links ==
== External links ==