CCCreator: Difference between revisions

202 bytes removed ,  14 June 2021
→‎Features: CC(2)Edit has a similar feature
m (minor table issue)
(→‎Features: CC(2)Edit has a similar feature)
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Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.


Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool, exclusive to CCCreator, also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead.


CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.
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