CCEdit: Difference between revisions

55 bytes added ,  5 July 2021
→‎Reception: Note that CCCreator playtesting doesn't work on Linux
(→‎Reception: CCCreator supports playtesting now, but meh)
(→‎Reception: Note that CCCreator playtesting doesn't work on Linux)
 
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The 2.0 version of CCEdit was in development for almost a year before its stable release in May 2011. It is a near-complete rewrite of the 1.x branch, fixing nearly all of the original version's bugs and including several new features, eventually dethroning [[ChipEdit]] as the most popular level editor.
The 2.0 version of CCEdit was in development for almost a year before its stable release in May 2011. It is a near-complete rewrite of the 1.x branch, fixing nearly all of the original version's bugs and including several new features, eventually dethroning [[ChipEdit]] as the most popular level editor.


The 3.0 version is currently in beta, and based on the 2.x series. It was also positively received, with level designers notably praising CC2Edit's playtesting ability, a feature absent from rival editor [[CCCreator]] until the most recent version, and even then missing Lexy's Labyrinth and MSCC support.
The 3.0 version is currently in beta, and based on the 2.x series. It was also positively received, with level designers notably praising CC2Edit's playtesting ability, a feature absent from rival editor [[CCCreator]] until the most recent version, and even then missing Lexy's Labyrinth, MSCC support and any playtesting on Linux<!-- Again, and maybe OSX?-->.


== External links ==
== External links ==
*[http://cctools.zrax.net/ CCTools home page]
*[http://cctools.zrax.net/ CCTools home page]
[[Category:Programs]]
[[Category:Programs]]
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