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Editing CCX
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'''CCX''' ([[Chip's Challenge]] Extension) files are used to supply [[Tile World 2]] with additional information about a levelset, or individual levels in a set. The information that they may contain includes: | '''CCX''' ([[Chip's Challenge]] Extension) files are used to supply [[Tile World 2]] with additional information about a levelset, or individual levels in a set. The information that they may contain includes: | ||
*Author name, copyright information and a general description of the levelset | *Author name, copyright information and a general description of the levelset | ||
*Compatibility with different [[ruleset]]s | *Compatibility with different [[ruleset]]s | ||
*Arbitrary text to be displayed before / after a level - typically to provide a storyline, additional hints or simply a brief description of the level | *Arbitrary text to be displayed before / after a level - typically to provide a storyline, additional hints or simply a brief description of the level | ||
[[ | [[CCLP3]] was the first levelset to use a .ccx file, and in fact, CCX files were originally conceived so that the [[CCLP3 storyline]] and author names could be read from within the game, without the necessity to refer to the documentation provided. | ||
==Authoring Information== | ==Authoring Information== | ||
The author name is displayed in the message that appears on successful completion of a level. It may be specified either for the entire levelset or for each individual level. | The author name is displayed in the message that appears on successful completion of a level. It may be specified either for the entire levelset or for each individual level. | ||
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*Over a period of time, the use of .dac files has been relegated to the task of enabling a levelset to be played in both MS and Lynx modes, and thus there are usually two .dac files per levelset - usually created by the player rather than the designer. | *Over a period of time, the use of .dac files has been relegated to the task of enabling a levelset to be played in both MS and Lynx modes, and thus there are usually two .dac files per levelset - usually created by the player rather than the designer. | ||
*The format of the .dac file is - like an .ini file - designed for one-line configuration options, which is much too simple for storing complex information such as formatted multi-page text. | *The format of the .dac file is - like an .ini file - designed for one-line configuration options, which is much too simple for storing complex information such as formatted multi-page text. | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Messages]] | [[Category:Messages]] | ||