CCX: Difference between revisions

26 bytes added ,  6 February 2019
m
no edit summary
imported>Random 8
m (bolded first instance of article name in article; fixed link to DAC page; removed hyphens after colons)
 
mNo edit summary
Line 1: Line 1:
'''CCX''' ([[Chip's Challenge]] Extension) files are used to supply [[Tile World 2]] with additional information about a levelset, or individual levels in a set. The information that they may contain includes:
'''CCX''' ([[Chip's Challenge]] Extension) files are used to supply [[Tile World 2]] with additional information about a levelset, or individual levels in a set. The information that they may contain includes:
*Author name, copyright information and a general description of the levelset
*Author name, copyright information and a general description of the levelset
Line 29: Line 28:
*Over a period of time, the use of .dac files has been relegated to the task of enabling a levelset to be played in both MS and Lynx modes, and thus there are usually two .dac files per levelset - usually created by the player rather than the designer.
*Over a period of time, the use of .dac files has been relegated to the task of enabling a levelset to be played in both MS and Lynx modes, and thus there are usually two .dac files per levelset - usually created by the player rather than the designer.
*The format of the .dac file is - like an .ini file - designed for one-line configuration options, which is much too simple for storing complex information such as formatted multi-page text.
*The format of the .dac file is - like an .ini file - designed for one-line configuration options, which is much too simple for storing complex information such as formatted multi-page text.
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Messages]]
[[Category:Messages]]
[[Category:File formats]]