CCX: Difference between revisions

56 bytes added ,  3 June 2019
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Text replacement - "CCLP3" to "CCLP3"
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m (Text replacement - "CCLP3" to "CCLP3")
 
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'''CCX''' ([[Chip's Challenge]] Extension) files are used to supply [[Tile World 2]] with additional information about a levelset, or individual levels in a set. The information that they may contain includes:
'''CCX''' ([[Chip's Challenge]] Extension) files are used to supply [[Tile World 2]] with additional information about a levelset, or individual levels in a set. The information that they may contain includes:
*Author name, copyright information and a general description of the levelset
*Author name, copyright information and a general description of the levelset
*Compatibility with different [[ruleset]]s
*Compatibility with different [[ruleset]]s
*Arbitrary text to be displayed before / after a level - typically to provide a storyline, additional hints or simply a brief description of the level
*Arbitrary text to be displayed before / after a level - typically to provide a storyline, additional hints or simply a brief description of the level
[[CCLP3]] was the first levelset to use a .ccx file, and in fact, CCX files were originally conceived so that the [[CCLP3 storyline]] and author names could be read from within the game, without the necessity to refer to the documentation provided.
[[Chip's Challenge Level Pack 3|CCLP3]] was the first levelset to use a .ccx file, and in fact, CCX files were originally conceived so that the [[CCLP3 storyline]] and author names could be read from within the game, without the necessity to refer to the documentation provided.
==Authoring Information==
==Authoring Information==
The author name is displayed in the message that appears on successful completion of a level. It may be specified either for the entire levelset or for each individual level.
The author name is displayed in the message that appears on successful completion of a level. It may be specified either for the entire levelset or for each individual level.
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*Over a period of time, the use of .dac files has been relegated to the task of enabling a levelset to be played in both MS and Lynx modes, and thus there are usually two .dac files per levelset - usually created by the player rather than the designer.
*Over a period of time, the use of .dac files has been relegated to the task of enabling a levelset to be played in both MS and Lynx modes, and thus there are usually two .dac files per levelset - usually created by the player rather than the designer.
*The format of the .dac file is - like an .ini file - designed for one-line configuration options, which is much too simple for storing complex information such as formatted multi-page text.
*The format of the .dac file is - like an .ini file - designed for one-line configuration options, which is much too simple for storing complex information such as formatted multi-page text.
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Messages]]
[[Category:Messages]]
[[Category:File formats]]
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