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m (added designer to infobox)
(No need for 250 imho)
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To finish, walk LUL and shove the block to the water, opening up the exit. Interestingly enough, the exit is under a pair of [[flippers]] - one of only eleven exits on the [[grid]]'s lower layer in CCLP2 - and as flippers are [[transparent]], Chip can see the exit tile.
To finish, walk LUL and shove the block to the water, opening up the exit. Interestingly enough, the exit is under a pair of [[flippers]] - one of only eleven exits on the [[grid]]'s lower layer in CCLP2 - and as flippers are [[transparent]], Chip can see the exit tile.


The second [[AVI]] contains the 246 non-mouse route.
The first [[AVI]] contains the 246 non-mouse route.


== Trivia ==
== Trivia ==
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== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|KrpePY5vXnw}}
{{#ev:youtube|KrpePY5vXnw}}
{{#ev:youtube|0718Fggxc4g}}
{{#ev:youtube|B9ulgSvZc6s}}
{{#ev:youtube|B9ulgSvZc6s}}


{{Level Progression|Time Bomb (CCLP2 level)|Block Maze}}
{{Level Progression|Time Bomb (CCLP2 level)|Block Maze}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]

Revision as of 02:57, 6 April 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Captured |- | colspan="2"|CCLP2 Level 132.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | Oh no! Chip has been taken to a prison camp island. Can he escape? |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]] Captured is the 132nd level in Chip's Challenge Level Pack 2. This level consists of a stark water island with gliders using teleports to cycle on the top and bottom of the level, cloning themselves to shoot at Chip. The bottom and the top each have a 1-space gap between all the gliders; they also fit perfectly. Captured will thus likely be appealing to arcade-game players; in the original set by Eric Schmidt, this level was named World War III?, in reference to large monster-dodging arcade-type levels named World War I and World War II.

This level was the site of the discovery of the Mouse Panel Glitch; this added four seconds to the existing time. Notably, Chip has to move the mouse to one of two different locations throughout the level, which can throw up difficulties - especially in recording AVIs - as any CC emulation that supports the glitch has a pause screen. Until the 250 AVI, the recording had pauses in it, which is normally frowned upon but proved too difficult to avoid at the time. For an easy way to apply the Mouse Panel Glitch, read the main article on it.

To complete the level, shove block 2 R, block 3 3U, and bridge to the top with block 2 and insert block 1 into the way back around. Now, use block 3 to come around, then stick block 1 into the thin walls and come back around, moving it U and then go to the right. Click *D on this block, and from the spot where Chip moves, continue to follow LDLUL 2U RDRD *D LDL 2U RU *U LULD [1] DRD *U LUL 2D RD *U LUL 2D RD *D and then 5:[LDL 2U RU *D]; instead of repeating this a sixth time, which will force Chip to turn the block repeatedly, move LDL 4U RU *D - with perfect timing up to this point, Chip can slip past the glider underneath. Otherwise, use 6:[LDL 2U RU *D] and take 249.

To finish, walk LUL and shove the block to the water, opening up the exit. Interestingly enough, the exit is under a pair of flippers - one of only eleven exits on the grid's lower layer in CCLP2 - and as flippers are transparent, Chip can see the exit tile.

The first AVI contains the 246 non-mouse route.

Trivia

  • Interestingly enough, Captured and Blocked Trap both have exactly 2,740 days between their last two records; in the case of Captured, the period between 249 and 250 is November 29, 2002 to May 31, 2010.

Full level map

Cclp2 full map level 132.png

Walkthrough

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