Catacombs: Difference between revisions

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{{Infobox Level New
{{Infobox Level
|name = CATACOMBS
|pack = cc1
|image = [[Image:Level 99.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 99
|level = 99
|password = XUVU
|image = [[File:Level_99.png|300px]]
|hint = No
|chips required = 8
|chips available = 9 (one extra chip)
|time = 399
|bold = 380 MS / 373 Lynx / 372 Pedantic
|difficulty = 3
|bold difficulty = 5
|bold ms = 380
|bold lynx = 373 (372 Pedantic)
 
|difficulty ms = 2
|bold difficulty ms = 5
|bold complexity ms = 2
 
|difficulty lynx = 3
|bold difficulty lynx = 2
|bold complexity lynx = 3
}}
}}


'''Catacombs''' is the 99th level in [[Chip's Challenge 1]]. With the exceptions of different [[lock]] colors, a hidden pair of [[flippers]] at (5, 13) which allow Chip to escape in [[Lynx]] (as blue keys are erased by blocks), and a blue key and free block on the top to allow Chip to move to the next room, Catacombs is ''completely'' symmetrical.
'''Catacombs''' is the 99th level in [[Chip's Challenge 1]]. With the exceptions of different [[lock]] colors, a hidden pair of [[flippers]] at (5, 13) which allow Chip to escape in [[Lynx ruleset|Lynx]] (as blue keys are erased by blocks), and a blue key and free block on the top to allow Chip to move to the next room, Catacombs is ''completely'' symmetrical.


The progression through Catacombs is two rooms northeast, then into the center, two rooms down, and then collect the [[blue key]] on the right side, which will eventually be used to exit. From there, play through the [[green lock]] above that and then the one near the exit, then blast east into the exit.
The progression through Catacombs is two rooms northeast, then into the center, two rooms down, and then collect the [[blue key]] on the right side, which will eventually be used to exit. From there, play through the [[green lock]] above that and then the one near the exit, then blast east into the exit.


However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short.
However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short.
== Version differences ==
For unknown reasons, the [[MSCC]] version of this level has completely different connections between [[brown button]]s and [[trap]]s.  They are almost connected in ''reverse'' reading order, counter to the [[reading order]] that [[Lynx ruleset|Lynx rules]] require, except for several at the far north.


==Full level map==
==Full level map==
[[Image:Cc1_full_map_level_99.png|500px]]
This is the MSCC version of the level.  Other versions would connect brown buttons to traps in [[reading order]].
 
[[File:Cc1_full_map_level_99.png|500px]]


== Walkthrough ==
== Walkthrough ==
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