Please create an account or Login! Have fun!

Editing Chip's Challenge NES

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:


== Description and gameplay ==
== Description and gameplay ==
The NES [[ruleset]] is largely similar to [[Lynx]], including [[key]] behaviour and [[block slapping]]. The original "boot" designs — [[water shield]], [[fire shield]], [[magnet]], and [[cleats]] — remain. There are no major gameplay [[glitch]]es, although the game's graphics sometimes fail to refresh properly, and there is a noticeable lag when stepping on a [[hint]] tile. The hint is displayed in white text with a black background, over the middle of the gameplay area.
The NES [[ruleset]] is largely similar to [[Lynx]], including [[key]] behaviour and [[block slapping]]. There are no major gameplay [[glitch]]es, although the game's graphics sometimes fail to refresh properly, and there is a noticeable lag when stepping on a [[hint]] tile. The hint is displayed in white text with a black background, over the middle of the gameplay area.


The most noticeable difference between the NES port and other versions of the game, is the viewport: a 16 by 13 tile area is visible at all times, rather than the usual 9 by 9. This has the side effect of making several levels, notably [[Cellblocked]], much easier. The level number, [[computer chip|chip]] count, [[time limit]] and player's inventory are superimposed over the left of the map.
The most noticeable difference between the NES port and other versions of the game, is the viewport: a 16 by 13 tile area is visible at all times, rather than the usual 9 by 9. This has the side effect of making several levels, notably [[Cellblocked]], much easier. The level number, [[computer chip|chip]] count, [[time limit]] and player's inventory are superimposed over the left of the map.
Line 19: Line 19:
The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message.
The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message.


The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits.<ref>https://tcrf.net/index.php?title=Chip%27s_Challenge_(NES)</ref> However, unlike [[Thanks to...]], this is not a [[credits level]]; instead, it is once again green text on a black background. The first credits page reads:
The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits.However, unlike [[Thanks to...]], this is not a [[credits level]]; instead, it is once again green text on a black background. The first credits page reads:
  NES VERSION
  NES VERSION
  PROGRAMMED BY
  PROGRAMMED BY
Line 34: Line 34:


== Levels ==
== Levels ==
The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password, which is found in [[Cypher]].
The NES port features 136 levels, rather than the usual 148 or 149. 135 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. As with most other ports, the last four levels are [[secret level|secret]] and can only be accessed by entering the right password.
# [[Lesson 1]]
# [[Lesson 2]]
# [[Lesson 3]] (the [[hint]] is identical to the original Lynx version)
# [[Lesson 4]]
# [[Lesson 5]]
# [[Lesson 6]]
# [[Lesson 7]]
# [[Lesson 8]] (followed by decade message "AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.")
# [[Strange Maze]]
# [[Nuts and Bolts]]
# [[Brushfire]]
# [[Hunt]] (followed by message "PICKING UP CHIPS IS WHAT THE CHALLENGE IS ALL ABOUT. BUT ON THE ICE CHIP GETS CHAPPED AND FEELS LIKE A CHUMP INSTEAD OF A CHAMP.")
# [[Southpole]]
# [[Teleblock]]
# [[Elementary]]
# [[Nice Day]]
# [[Digger]]
# [[Ladder]] (followed by message "BUT THE CHALLENGE TURNS OUT TO BE HARDER THAN CHIP THOUGHT. THE BIT BUSTERS WANT IT THAT WAY--TO KEEP OUT LOBOTOMY HEADS.")
# [[Beware of Bug]]
# [[Cypher]]
# [[Invincible Champion]]
# [[Drawn and Quartered]]
# [[Wars]]
# [[Trinity]]
# [[Tossed Salad]]
# [[Iceberg]]
# [[Telenet]]
# [[Oorto Geld]]
# [[Chchchips]]
# [[Seeing Stars]]
# [[Glut]] (followed by message "CHIP READS THE CLUES SO HE WON'T LOSE")
# [[I.C. You]]
# [[Pier Seven]]
# [[I Slide]]
# [[Chipmine]]
# [[Force Square]]
# [[Shrinking]]
# [[Cellblocked]]
# [[Castle Moat]]
# [[Go with the Flow]]
# [[Ping Pong]]
# [[Arcticflow]] (followed by message "CHIP'S THICK-SOLED SHOES AND POP-BOTTLE GLASSES SPEED HIM THROUGH THE MAZES WHILE HIS CALCULATOR WATCH KEEPS TRACK OF TIME")
# [[Knot]]
# [[Lemmings]]
# [[Sampler]]
# [[Floorgasborg]]
# [[Three Doors]]
# [[Grail]]
# [[Spooks]]
# [[Amsterdam]]
# [[Victim]] (followed by message "CHIP USED TO SPEND HIS TIME PROGRAM-MING COMPUTER GAMES AND MAKING MODELS. BUT THAT WAS JUST PRACTICE FOR THIS BRAIN-BUSTER!")
# [[Steam]]
# [[Up the Block]]
# [[Suicide]]
# [[Now You See It]]
# [[Block Buster]]
# [[Lock Block]]
# [[Refraction]]
# [[Mugger Square]] (followed by message ""I CAN DO IT! I KNOW I CAN!" CHIP THINKS AS THE GOING GETS TOUGHER. BESIDES, MELINDA THE MENTAL MARVEL WAITS AT THE END!")
# [[Traffic Cop]]
# [[Deepfreeze]]
# [[Loop Around]]
# [[Hidden Danger]]
# [[Scoundrel]]
# [[Bounce City]]
# [[Playtime]] (followed by message "CHIP IS HALFWAY THROUGH THE WORLD'S HARDEST PUZZLE. IF HE SUCCEEDS, MAYBE THE KIDS WILL STOP CALLING HIM COMPUTER-BREATH!")
# [[Vanishing Act]]
# [[Four Square]]
# [[Metastable to Chaos]]
# [[Apartment]]
# [[Jailer]]
# [[Time Lapse]]
# [[The Marsh]]
# [[Blink]]
# [[Monster Lab]]
# [[Problems]]
# [[Digdirt]]
# [[The Last Laugh]] (followed by message "BESIDES BEING AN ANGEL ON EARTH, MELINDA IS THE TOP SCORER IN THE CHALLENGE--AND THE PRESIDENT OF THE BIT BUSTERS.")
# [[Reverse Alley]]
# [[Morton]]
# [[Spirals]] ([[Spirals corruption|corrupted version]])
# [[Jumping Swarm]]
# [[Vortex]]
# [[Roadsign]]
# [[Paranoia]]
# [[Kablam]]
# [[Chiller]]
# [[Deception]]
# [[Block Buster II]]
# [[Miss Direction]] (followed by message "CHIP CAN'T WAIT TO JOIN THE BIT BUSTERS! THE CLUB'S ALREADY FIGURED OUT THE SCHOOL'S PASS-WORD AND ACCESSED EVERYONE'S GRADES!")
# [[Slide Step]]
# [[Alphabet Soup]]
# [[Perfect Match]]
# [[Totally Fair]]
# [[The Prisoner]]
# [[Firetrap]]
# [[Mixed Nuts]]
# [[Skelzie]]
# [[All Full]]
# [[Lobster Trap]]
# [[Trust Me]]
# [[Partial Post]]
# [[Underground]]
# [[Pentagram]] (followed by message "CHIP HITS THE ICE AND DECIDES TO CHILL OUT. THEN HE RUNS INTO A FAKE WALL AND TURNS THE MAZE INTO A TRASH-A-THON!")
# [[Rink]]
# [[Block Factory]]
# [[Nightmare]]
# [[Writers Block]]
# [[Catacombs]]
# [[Memory]]
# [[Balls O Fire]]
# [[Block Out]] (followed by message "IF CHIP'S CGRADES AREN'T AS GOOD AS MELINDA'S, MAYBE SHE'LL COME OVER TO HIS HOUSE AND HELP HIM STUDY!")
# [[Open Question]] (the typo in the [[hint]] is fixed)
# [[Ice Cube]]
# [[Stripes?]]
# [[Fireflies]]
# [[Potpourri]]
# [[Four Plex]]
# [[Socialist Action]]
# [[Fortune Favours The]] (followed by message ""I'VE MADE IT THIS FAR," CHIP THINKS. "TOTALLY FAIR, WITH MY MEGA-BRAIN." THEN HE STARTS THE NEXT MAZE. "TOTALLY UNFAIR!" HE YELPS.")
# [[Totally Unfair]]
# [[Mix Up]]
# [[Doublemaze]]
# [[Goldkey]]
# [[Icedeath]]
# [[Short Circuit]]
# [[Oversea Delivery]]
# [[Eeny Miny Moe]]
# [[Corridor]]
# [[Playhouse]] (the [[hot block]] at the beginning is replaced with a [[wall]])
# [[Torturechamber]] (followed by message "GROOV-U-LOIDS! CHIP MAKES IT ALMOST TO THE END. HE'S STOKED!")
# [[Exclusive]] (followed by message "GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!")
# [[Cake Walk]]
# [[Force Field]]
# [[Mind Block]]
# [[Special]] (followed by a repeat of level 132's message)


In a significant departure from Lynx, levels 137 to 149 are hidden within an Easter egg: they have no passwords themselves, but entering the special password <code>HARD</code> will warp to level 137, [[Forced Entry]], and they can be played in order from there.  Many of these 13 "hard" levels are well-known for their difficulty; others, like [[Yorkhouse]], are more curious choices.
=== Missing levels ===
 
The following 12 levels, for unknown reasons, are absent from the NES port:
As this port is based on the Lynx edition, most levels match the originals, and for example the alteration to [[Spirals]] found in [[MSCC]] is not present.  However, some levels do have new differences:
* [[Forced Entry]]
 
* [[Blobnet]]
* In [[Lesson 4]], the [[fire]] beneath the [[hot block]] has been replaced by a [[wall]].  The block remains, but is immobile.
* [[Mishmesh]]
* In [[Potpourri]], [[Playhouse]], and [[Block N Roll]] the [[hot block]]s have been completely replaced with [[wall]]s.  (The only remaining [[hot block]]s in the game are in [[Lock Block]], [[The Marsh]], and [[Special]].)
* [[Scavenger Hunt]]
* In [[Nuts and Bolts]], the upper-right [[block]] of the four near the beginning has been moved down one cell, from (15, 25) to (15, 26).
* [[On the Rocks]]
 
* [[Cityblock]]
Notably, all of the hints are identical to those in the Lynx levels, meaning that the hint in [[Cellblocked]] still prompts the player to press Option 1 (a button on the Lynx) to restart the level.
* [[Colony]]
 
* [[Icehouse]]
{| class="wikitable sortable" border="1"
* [[Block N Roll]]
! width="80" | #
* [[Blobdance]]
! width="80" | Lynx #
* [[Pain]]
! Title
* [[Yorkhouse]]
|-
| 1
| 1
| [[Lesson 1]]
|-
| 2
| 2
| [[Lesson 2]]
|-
| 3
| 3
| [[Lesson 3]]
|-
| 4
| 4
| [[Lesson 4]]
|-
| 5
| 5
| [[Lesson 5]]
|-
| 6
| 6
| [[Lesson 6]]
|-
| 7
| 7
| [[Lesson 7]]
|-
| 8
| 8
| [[Lesson 8]]
|-
| colspan="3" | AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.<br>(originally seen between #10 [[Brushfire]] and #11 [[Trinity]])
|-
| 9
| 57
| [[Strange Maze]]
|-
| 10
| 9
| [[Nuts and Bolts]]
|-
| 11
| 10
| [[Brushfire]]
|-
| 12
| 12
| [[Hunt]]
|-
| colspan="3" | PICKING UP CHIPS IS WHAT THE CHALLENGE IS ALL ABOUT. BUT ON THE ICE CHIP GETS CHAPPED AND FEELS LIKE A CHUMP INSTEAD OF A CHAMP.<br>(originally seen between #50 [[Digdirt]] and #51 [[I Slide]])
|-
| 13
| 13
| [[Southpole]]
|-
| 14
| 14
| [[Teleblock]]
|-
| 15
| 15
| [[Elementary]]
|-
| 16
| 17
| [[Nice Day]]
|-
| 17
| 19
| [[Digger]]
|-
| 18
| 36
| [[Ladder]]
|-
| colspan="3" | BUT THE CHALLENGE TURNS OUT TO BE HARDER THAN CHIP THOUGHT. THE BIT BUSTERS WANT IT THAT WAY--TO KEEP OUT LOBOTOMY HEADS.<br>(originally seen between #20 [[Tossed Salad]] and #21 [[Iceberg]])
|-
| 19
| 42
| [[Beware of Bug]]
|-
| 20
| 34
| [[Cypher]]
|-
| 21
| 77
| [[Invincible Champion]]
|-
| 22
| 79
| [[Drawn and Quartered]]
|-
| 23
| 84
| [[Wars]]
|-
| 24
| 11
| [[Trinity]]
|-
| 25
| 20
| [[Tossed Salad]]
|-
| 26
| 21
| [[Iceberg]]
|-
| 27
| 85
| [[Telenet]]
|-
| 28
| 24
| [[Oorto Geld]]
|-
| 29
| 26
| [[Chchchips]]
|-
| 30
| 37
| [[Seeing Stars]]
|-
| 31
| 39
| [[Glut]]
|-
| colspan="3" | CHIP READS THE CLUES SO HE WON'T LOSE<br>(originally seen between #40 [[Floorgasborg]] and #41 [[I.C. You]])
|-
| 32
| 41
| [[I.C. You]]
|-
| 33
| 47
| [[Pier Seven]]
|-
| 34
| 51
| [[I Slide]]
|-
| 35
| 67
| [[Chipmine]]
|-
| 36
| 78
| [[Force Square]]
|-
| 37
| 98
| [[Shrinking]]
|-
| 38
| 16
| [[Cellblocked]]
|-
| 39
| 18
| [[Castle Moat]]
|-
| 40
| 27
| [[Go with the Flow]]
|-
| 41
| 28
| [[Ping Pong]]
|-
| 42
| 29
| [[Arcticflow]]
|-
| colspan="3" | CHIP'S THICK-SOLED SHOES AND POP-BOTTLE GLASSES SPEED HIM THROUGH THE MAZES WHILE HIS CALCULATOR WATCH KEEPS TRACK OF TIME<br>(originally seen between #30 [[Mishmesh]] and #31 [[Knot]])
|-
| 43
| 31
| [[Knot]]
|-
| 44
| 35
| [[Lemmings]]
|-
| 45
| 38
| [[Sampler]]
|-
| 46
| 40
| [[Floorgasborg]]
|-
| 47
| 46
| [[Three Doors]]
|-
| 48
| 54
| [[Grail]]
|-
| 49
| 64
| [[Spooks]]
|-
| 50
| 65
| [[Amsterdam]]
|-
| 51
| 66
| [[Victim]]
|-
| colspan="3" | CHIP USED TO SPEND HIS TIME PROGRAM-MING COMPUTER GAMES AND MAKING MODELS. BUT THAT WAS JUST PRACTICE FOR THIS BRAIN-BUSTER!<br>(originally seen between #80 [[Vanishing Act]] and #81 [[Writers Block]])
|-
| 52
| 75
| [[Steam]]
|-
| 53
| 83
| [[Up the Block]]
|-
| 54
| 86
| [[Suicide]]
|-
| 55
| 94
| [[Now You See It]]
|-
| 56
| 89
| [[Block Buster]]
|-
| 57
| 43
| [[Lock Block]]
|-
| 58
| 44
| [[Refraction]]
|-
| 59
| 48
| [[Mugger Square]]
|-
| colspan="3" | "I CAN DO IT! I KNOW I CAN!" CHIP THINKS AS THE GOING GETS TOUGHER. BESIDES, MELINDA THE MENTAL MARVEL WAITS AT THE END!<br>(originally seen between #90 [[Playhouse]] and #91 [[Jumping Swarm]])
|-
| 60
| 53
| [[Traffic Cop]]
|-
| 61
| 56
| [[Deepfreeze]]
|-
| 62
| 58
| [[Loop Around]]
|-
| 63
| 59
| [[Hidden Danger]]
|-
| 64
| 60
| [[Scoundrel]]
|-
| 65
| 69
| [[Bounce City]]
|-
| 66
| 74
| [[Playtime]]
|-
| colspan="3" | CHIP IS HALFWAY THROUGH THE WORLD'S HARDEST PUZZLE. IF HE SUCCEEDS, MAYBE THE KIDS WILL STOP CALLING HIM COMPUTER-BREATH!<br>(originally seen between #70 [[Nightmare]] and #71 [[Corridor]])
|-
| 67
| 80
| [[Vanishing Act]]
|-
| 68
| 95
| [[Four Square]]
|-
| 69
| 97
| [[Metastable to Chaos]]
|-
| 70
| 101
| [[Apartment]]
|-
| 71
| 104
| [[Jailer]]
|-
| 72
| 111
| [[Time Lapse]]
|-
| 73
| 117
| [[The Marsh]]
|-
| 74
| 25
| [[Blink]]
|-
| 75
| 45
| [[Monster Lab]]
|-
| 76
| 49
| [[Problems]]
|-
| 77
| 50
| [[Digdirt]]
|-
| 78
| 52
| [[The Last Laugh]]
|-
| colspan="3" | BESIDES BEING AN ANGEL ON EARTH, MELINDA IS THE TOP SCORER IN THE CHALLENGE--AND THE PRESIDENT OF THE BIT BUSTERS.<br>(originally seen between #100 [[Colony]] and #101 [[Apartment]])
|-
| 79
| 72
| [[Reverse Alley]]
|-
| 80
| 73
| [[Morton]]
|-
| 81
| 88
| [[Spirals]]
|-
| 82
| 91
| [[Jumping Swarm]]
|-
| 83
| 92
| [[Vortex]]
|-
| 84
| 93
| [[Roadsign]]
|-
| 85
| 96
| [[Paranoia]]
|-
| 86
| 106
| [[Kablam]]
|-
| 87
| 110
| [[Chiller]]
|-
| 88
| 114
| [[Deception]]
|-
| 89
| 116
| [[Block Buster II]]
|-
| 90
| 118
| [[Miss Direction]]
|-
| colspan="3" | CHIP CAN'T WAIT TO JOIN THE BIT BUSTERS! THE CLUB'S ALREADY FIGURED OUT THE SCHOOL'S PASS-WORD AND ACCESSED EVERYONE'S GRADES!<br>(originally seen between #110 [[Chiller]] and #111 [[Time Lapse]])
|-
| 91
| 119
| [[Slide Step]]
|-
| 92
| 120
| [[Alphabet Soup]]
|-
| 93
| 121
| [[Perfect Match]]
|-
| 94
| 122
| [[Totally Fair]]
|-
| 95
| 123
| [[The Prisoner]]
|-
| 96
| 124
| [[Firetrap]]
|-
| 97
| 125
| [[Mixed Nuts]]
|-
| 98
| 127
| [[Skelzie]]
|-
| 99
| 128
| [[All Full]]
|-
| 100
| 129
| [[Lobster Trap]]
|-
| 101
| 135
| [[Trust Me]]
|-
| 102
| 138
| [[Partial Post]]
|-
| 103
| 141
| [[Underground]]
|-
| 104
| 142
| [[Pentagram]]
|-
| colspan="3" | CHIP HITS THE ICE AND DECIDES TO CHILL OUT. THEN HE RUNS INTO A FAKE WALL AND TURNS THE MAZE INTO A TRASH-A-THON!<br>(originally seen between #60 [[Scoundrel]] and #61 [[Rink]])
|-
| 105
| 61
| [[Rink]]
|-
| 106
| 63
| [[Block Factory]]
|-
| 107
| 70
| [[Nightmare]]
|-
| 108
| 81
| [[Writers Block]]
|-
| 109
| 99
| [[Catacombs]]
|-
| 110
| 103
| [[Memory]]
|-
| 111
| 107
| [[Balls O Fire]]
|-
| 112
| 108
| [[Block Out]]
|-
| colspan="3" | IF CHIP'S GRADES AREN'T AS GOOD AS MELINDA'S, MAYBE SHE'LL COME OVER TO HIS HOUSE AND HELP HIM STUDY!<br>(originally seen between #120 [[Alphabet Soup]] and #121 [[Perfect Match]])
|-
| 113
| 113
| [[Open Question]]
|-
| 114
| 130
| [[Ice Cube]]
|-
| 115
| 143
| [[Stripes?]]
|-
| 116
| 144
| [[Fireflies]]
|-
| 117
| 55
| [[Potpourri]]
|-
| 118
| 76
| [[Four Plex]]
|-
| 119
| 82
| [[Socialist Action]]
|-
| 120
| 112
| [[Fortune Favours The]]
|-
| colspan="3" | "I'VE MADE IT THIS FAR," CHIP THINKS. "TOTALLY FAIR, WITH MY MEGA-BRAIN." THEN HE STARTS THE NEXT MAZE. "TOTALLY UNFAIR!" HE YELPS.<br>(originally seen between #130 [[Ice Cube]] and #131 [[Totally Unfair]])
|-
| 121
| 131
| [[Totally Unfair]]
|-
| 122
| 132
| [[Mix Up]]
|-
| 123
| 136
| [[Doublemaze]]
|-
| 124
| 137
| [[Goldkey]]
|-
| 125
| 140
| [[Icedeath]]
|-
| 126
| 105
| [[Short Circuit]]
|-
| 127
| 115
| [[Oversea Delivery]]
|-
| 128
| 68
| [[Eeny Miny Moe]]
|-
| 129
| 71
| [[Corridor]]
|-
| 130
| 90
| [[Playhouse]]
|-
| 131
| 109
| [[Torturechamber]]
|-
| colspan="3" | GROOV-U-LOIDS! CHIP MAKES IT ALMOST TO THE END. HE'S STOKED!<br>(originally seen between #140 [[Icedeath]] and #141 [[Underground]])
|-
| 132
| —
| [[Exclusive]]
|-
| colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters.  Game crashes after this.)
|-
| 133
| 146
| [[Cake Walk]]
|-
| 134
| 147
| [[Force Field]]
|-
| 135
| 148
| [[Mind Block]]
|-
| 136
| 149
| [[Special]]
|-
| colspan="3" | (Plays the same ending as completing [[Exclusive]].)
|-
| 137
| 22
| [[Forced Entry]]
|-
| 138
| 23
| [[Blobnet]]
|-
| 139
| 30
| [[Mishmesh]]
|-
| 140
| 32
| [[Scavenger Hunt]]
|-
| 141
| 33
| [[On the Rocks]]
|-
| 142
| 62
| [[Slo Mo]]
|-
| 143
| 87
| [[Cityblock]]
|-
| 144
| 100
| [[Colony]]
|-
| 145
| 102
| [[Icehouse]]
|-
| 146
| 126
| [[Block N Roll]]
|-
| 147
| 133
| [[Blobdance]]
|-
| 148
| 134
| [[Pain]]
|-
| 149
| 139
| [[Yorkhouse]]
|-
| colspan="3" | (Plays the same ending as completing [[Exclusive]].)
|}


== References ==
== References ==


[[Category:Ports]]
[[Category:Ports]]
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).