Editing Chip's Challenge NES
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The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message. | The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message. | ||
The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits. | The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits. However, unlike [[Thanks to...]], this is not a [[credits level]]; instead, it is once again green text on a black background. The first credits page reads: | ||
NES VERSION | NES VERSION | ||
PROGRAMMED BY | PROGRAMMED BY | ||
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== Levels == | == Levels == | ||
The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password, which is found in [[Cypher]]. | The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password, which is found in [[Cypher]]. Levels 137 to 149 are hidden within an Easter egg; they have no passwords themselves, but entering the special password <code>HARD</code> will warp to level 137, [[Forced Entry]], and they can be played in order from there. | ||
As this port is based on the Lynx edition, most levels match the originals, and for example the alteration to [[Spirals]] found in [[MSCC]] is not present. However, some levels do have new differences: | As this port is based on the Lynx edition, most levels match the originals, and for example the alteration to [[Spirals]] found in [[MSCC]] is not present. However, some levels do have new differences: | ||
* In [[Lesson 4]], the [[fire]] beneath the [[hot block]] has been | * In [[Lesson 4]], the [[fire]] beneath the [[hot block]] has been removed. | ||
* In [[Potpourri]], [[Playhouse]], and [[Block N Roll]] the [[hot block]]s have been completely replaced with [[wall]]s. (The only remaining [[hot block]]s in the game are in [[Lock Block]], [[The Marsh]], and [[Special]].) | * In [[Potpourri]], [[Playhouse]], and [[Block N Roll]] the [[hot block]]s have been completely replaced with [[wall]]s. (The only remaining [[hot block]]s in the game are in [[Lock Block]], [[The Marsh]], and [[Special]].) | ||
* In [[Nuts and Bolts]], the upper-right [[block]] of the four near the beginning has been moved down one cell, from (15, 25) to (15, 26). | * In [[Nuts and Bolts]], the upper-right [[block]] of the four near the beginning has been moved down one cell, from (15, 25) to (15, 26). | ||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
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| [[Lesson 8]] | | [[Lesson 8]] | ||
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| colspan="3" | AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.<br>(originally seen between #10 [[Brushfire]] and #11 [[Trinity]] | | colspan="3" | AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.<br>(originally seen between #10 [[Brushfire]] and #11 [[Trinity]] | ||
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| 9 | | 9 |