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Editing Chip
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Latest revision | Your text | ||
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|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |cc1index = 107 ''(N)''<br>108 ''(W)''<br>109 ''(S)''<br>110 ''(E)'' | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
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== Controls == | == Controls == | ||
In | In MS, Chip can be controlled by either the keyboard or the mouse. If controlled by the keyboard, the arrow keys indicate which direction he is to move. If controlled by the mouse, he takes a path similar to [[teeth]], flanking the space clicked on by moving either horizontally or vertically, in the direction with more spaces, and vertically if tied. Chip will stop receiving a mouse command if he runs into an obstacle. | ||
The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and the [[Twice Step Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler. | The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and the [[Twice Step Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler. |