Chip Alone: Difference between revisions

55 bytes removed ,  9 July 2023
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Not to be confused with CCLP3 level Chip Alone: Lost in Chip City.
{{Infobox Level
{{Infobox Level
|name = Chip Alone
|pack = cclp1
|image = [[Image:CCLP1_Level_138.png|300px]]
|levelset = [[Chip's Challenge Level Pack 1]]
|level = 138
|level = 138
|password = NLKF
|image = [[File:CCLP1_Level_138.png|300px]]
|hint = Those two fireballs are trying to rob your house! Capture them inside with your booby traps, then escape!
|hint = Those two fireballs are trying to rob your house! Capture them inside with your booby traps, then escape!
|chips required = 0
|chips available = 0
|time = 600
|bold = 520 MS / 514 Lynx
|difficulty = 3
|bold difficulty = 3
}}
}}
'''Chip Alone''' is the 138th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Tom Patten]].
'''Chip Alone''' is the 138th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Tom Patten]].


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*A secret area can be found by heading straight up from the exit and around the left to find a hidden pair of [[skates]] and [[fire boots]], as well as a [[green key]] to use for the green doors that lead to where the two [[fireball]]s start at the very beginning.
*A secret area can be found by heading straight up from the exit and around the left to find a hidden pair of [[skates]] and [[fire boots]], as well as a [[green key]] to use for the green doors that lead to where the two [[fireball]]s start at the very beginning.
*The [[partial posting|partial post]] puzzle requiring two [[block]]s can actually be completely bypassed by simply pushing the one block near the [[tank]] down one square below the [[teleport]]er, therefore causing the fireball to skip the entire west corridor and never having to push the second block. The level designer considered this a [[bust]] and had actually fixed it for CCLP1 release, but after being convinced by the CCLP1 staff to look at it as being a shortcut rather than a bust, it was reverted back to its original form.
*The [[partial posting|partial post]] puzzle requiring two [[block]]s can actually be completely bypassed by simply pushing the one block near the [[tank]] down one square below the [[teleport]]er, therefore causing the fireball to skip the entire west corridor and never having to push the second block. The level designer considered this a [[bust]] and had actually fixed it for CCLP1 release, but after being convinced by the CCLP1 staff to look at it as being a shortcut rather than a bust, it was reverted back to its original form.
==Full level map==
[[File:Cclp1_full_map_level_138.png|500px]]
== Walkthrough ==
{{#ev:youtube|nlmoLPSavII}}


{{Level Progression|Thief Street|Assassin}}
{{Level Progression|Thief Street|Assassin}}
[[Category:Levels with no Walkthrough Video]]
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