Chip Alone: Difference between revisions
no edit summary
imported>Tutulemma No edit summary |
No edit summary |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
Not to be confused with CCLP3 level Chip Alone: Lost in Chip City. | |||
{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp1 | ||
|level = 138 | |level = 138 | ||
| | |image = [[File:CCLP1_Level_138.png|300px]] | ||
|hint = Those two fireballs are trying to rob your house! Capture them inside with your booby traps, then escape! | |hint = Those two fireballs are trying to rob your house! Capture them inside with your booby traps, then escape! | ||
}} | }} | ||
'''Chip Alone''' is the 138th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Tom Patten]]. | '''Chip Alone''' is the 138th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Tom Patten]]. | ||
Line 19: | Line 12: | ||
*A secret area can be found by heading straight up from the exit and around the left to find a hidden pair of [[skates]] and [[fire boots]], as well as a [[green key]] to use for the green doors that lead to where the two [[fireball]]s start at the very beginning. | *A secret area can be found by heading straight up from the exit and around the left to find a hidden pair of [[skates]] and [[fire boots]], as well as a [[green key]] to use for the green doors that lead to where the two [[fireball]]s start at the very beginning. | ||
*The [[partial posting|partial post]] puzzle requiring two [[block]]s can actually be completely bypassed by simply pushing the one block near the [[tank]] down one square below the [[teleport]]er, therefore causing the fireball to skip the entire west corridor and never having to push the second block. The level designer considered this a [[bust]] and had actually fixed it for CCLP1 release, but after being convinced by the CCLP1 staff to look at it as being a shortcut rather than a bust, it was reverted back to its original form. | *The [[partial posting|partial post]] puzzle requiring two [[block]]s can actually be completely bypassed by simply pushing the one block near the [[tank]] down one square below the [[teleport]]er, therefore causing the fireball to skip the entire west corridor and never having to push the second block. The level designer considered this a [[bust]] and had actually fixed it for CCLP1 release, but after being convinced by the CCLP1 staff to look at it as being a shortcut rather than a bust, it was reverted back to its original form. | ||
==Full level map== | |||
[[File:Cclp1_full_map_level_138.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|nlmoLPSavII}} | |||
{{Level Progression|Thief Street|Assassin}} | {{Level Progression|Thief Street|Assassin}} |