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{{Infobox Tile | {{Infobox Game Tile | ||
|name = Clone block | |name = Clone block | ||
|image | |image = [[Image:Clone Block N.png]]<br />[[Image:Clone Block W.png]][[Image:Clone Block S.png]][[Image:Clone Block E.png]] | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc1index = 14 ''(N)'' | |cc2 = | ||
|cc1index = 14 ''(N)'', 15 ''(W)'', 16 ''(S)'', 17 ''(E)'' | |||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = | |moves = No | ||
}} | }} | ||
The '''clone block''' is a special type of [[block]] in [[Chip's Challenge]] that is used to clone [[block]]s. In real play, it appears as a normal block but functions as a wall, although [[CCEdit]] and [[CCLD]] show the tile as it is seen in the infobox so it can be read easier. | |||
When a [[clone machine]] is placed under a clone block, it will clone a block just like any other clone machine, in a direction specific to the direction of the tile used. A similar device is created by putting a regular [[block]] on top of a clone machine, which is activated only by Chip pushing on it, and clones the block opposite from Chip. This is a common type of situation for use of the [[Mouse Panel Glitch]], although this type of clone block is not commonly seen. | |||
Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks | A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block. | ||
Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks can be given a starting direction, just like any normal entity, when placed on a clone machine. | |||
== See also == | == See also == | ||
* [[Block]] | * [[Block]] | ||
* [[Clone machine]] | * [[Clone machine]] |