Editing Clone machine
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{{Infobox Tile | {{Infobox Game Tile | ||
|name = Clone machine | |||
|image = [[Image:Clone Machine.png]] [[Image:CloneMachine_CC2.png]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''clone machine''', often shortened to '''cloner''', is a special [[wall]] [[tile]] that can clone [[monster]]s or [[block]]s. For all other purposes, it functions as a wall. | The '''clone machine''', often shortened to '''cloner''', is a special [[wall]] [[tile]] that can clone [[monster]]s or [[block]]s. For all other purposes, it functions as a wall. | ||
== Connections == | == Connections == | ||
More than one [[red button]] can activate the same clone machine, but only one clone machine is activated by one red button. In the [[DAT]] file of the [[ruleset#Microsoft_ruleset|Microsoft]] port of the game, the number of connections is limited to a maximum of 31 per level. | More than one [[red button]] can activate the same clone machine, but only one clone machine is activated by one red button. In the [[DAT]] file of the [[ruleset#Microsoft_ruleset|Microsoft]] port of the game, the number of connections is limited to a maximum of 31 per level. | ||
== Mechanics == | == Mechanics == | ||
A clone machine will only work if a red button is connected to it. When the red button is hit by any [[object]], a copy of the cloned object will spawn one square in the direction of the monster or [[clone block]] on top of it, except in special cases with specific monsters (see [[Controller and Boss Glitch]]). If this move is barred, it will refuse to clone. A successful clone will be affected by any tile on the space as if it had just stepped on the space from that direction. For example, it will slide on [[ice]] and [[force floor]]s, drown or fill in [[water]], kill [[Chip]] if he is standing on that space, or step onto a [[key]]. | A clone machine will only work if a red button is connected to it. When the red button is hit by any [[object]], a copy of the cloned object will spawn one square in the direction of the monster or [[clone block]] on top of it, except in special cases with specific monsters (see [[Controller and Boss Glitch]]). If this move is barred, it will refuse to clone. A successful clone will be affected by any tile on the space as if it had just stepped on the space from that direction. For example, it will slide on [[ice]] and [[force floor]]s, drown or fill in [[water]], kill [[Chip]] if he is standing on that space, or step onto a [[key]]. | ||
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Only monsters and blocks can be cloned; any other tile with a clone machine under it will look like that tile on top of a clone machine if it is [[transparent]], or just that tile if it is not transparent. It will proceed to function as a wall. This can be used to make a type of [[Fake exit#Other Meanings|fake exit]]. | Only monsters and blocks can be cloned; any other tile with a clone machine under it will look like that tile on top of a clone machine if it is [[transparent]], or just that tile if it is not transparent. It will proceed to function as a wall. This can be used to make a type of [[Fake exit#Other Meanings|fake exit]]. | ||
In [[Chip's Challenge 2]], the player can push [[ice block]]s and [[directional block]]s into empty clone machines and it will dispense clones of that item when activated in the opposite direction it was loaded. The clone machine will also trap [[bowling ball]]s crossing its tile, forming a bowling ball clone machine. Clone machines connected to [[wire]] can dispense items in any available direction if the primary exit is blocked. | |||
== See also == | |||
* [[Red button]] | * [[Red button]] | ||
* [[Clone block]] | * [[Clone block]] | ||
* [[Controller and Boss Glitch]] | * [[Controller and Boss Glitch]] |