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The '''clone machine''', often shortened to '''cloner''', is a special [[wall]] [[tile]] that can clone [[monster]]s or [[block]]s. For all other purposes, it functions as a wall.
The '''clone machine''', often shortened to '''cloner''', is a special [[wall]] [[tile]] that can clone [[monster]]s or [[block]]s. For all other purposes, it functions as a wall.


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Only monsters and blocks can be cloned; any other tile with a clone machine under it will look like that tile on top of a clone machine if it is [[transparent]], or just that tile if it is not transparent. It will proceed to function as a wall. This can be used to make a type of [[Fake exit#Other Meanings|fake exit]].
Only monsters and blocks can be cloned; any other tile with a clone machine under it will look like that tile on top of a clone machine if it is [[transparent]], or just that tile if it is not transparent. It will proceed to function as a wall. This can be used to make a type of [[Fake exit#Other Meanings|fake exit]].


== In CC2 ==
In [[Chip's Challenge 2]], the player can push [[ice block]]s and [[directional block]]s into empty clone machines and it will dispense clones of that item when activated in the opposite direction it was loaded. The clone machine will also trap [[bowling ball]]s crossing its tile, forming a bowling ball clone machine. Clone machines connected to [[wire]] can dispense items in any available direction if the primary exit is blocked.  
 
For [[movable object]]s that can enter clone machines in [[Chip's Challenge 2]], cloners work like solid [[trap]]s that immediately close upon opening, and create a copy of the released monster to stay behind on the cloner. The direction they clone is based on the direction that the entity to be cloned is facing. The direction shown on the cloner is purely aesthetic during play - it is used by the built-in editor to determine how to place movable objects on the cloner.
 
[[Ice block]]s and [[directional block]]s can be pushed into empty clone machines, and it will dispense clones of that object when activated in the direction the block is facing (which for directional blocks is independent of the arrows on its sides). The clone machine will also trap [[bowling ball]]s crossing its tile, forming a bowling ball clone machine. Other creatures that can enter clone machines are [[rover]]s, [[ghost]]s, and [[player mirror]]s.
 
If the exit of a clone machine is blocked when the machine is activated by [[wire]], the machine will permanently turn clockwise, try again in its new direction, and repeat until it either finds an open direction or returns to its initial direction (i.e. all four directions are blocked). When the clone machine clones in a new direction, the direction of the entity on top will update, indicating the new initial direction of the cloner, but the visual direction of the clone machine itself will not.
 
[[Player character]]s can be cloned, but if the currently active player character is on a clone machine, the player cannot switch from them, rendering them stuck if the player character is not cloned by another entity moving onto a button which activates it.
 
The new "trapped" object created when an object is released from a clone machine will never inherit any items from the original object. For example, if a bowling ball with [[fire boots]] is loaded into a clone machine, the first bowling ball clone made will be able to cross [[fire]] (since it is actually the original bowling ball), but subsequent clones will not.


== See also ==
== See also ==
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