Editing Clone machine

You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
|moves = No
|moves = No
}}
}}
The '''clone machine''', often shortened to '''cloner''', is a special [[wall]] [[tile]] that can clone [[monster]]s or [[block]]s. For all other purposes, it functions as a wall.
The '''clone machine''', often shortened to '''cloner''', is a special [[wall]] [[tile]] that can clone [[monster]]s or [[block]]s. For all other purposes, it functions as a wall.


Line 26: Line 27:
If the exit of a clone machine is blocked when the machine is activated by [[wire]], the machine will permanently turn clockwise, try again in its new direction, and repeat until it either finds an open direction or returns to its initial direction (i.e. all four directions are blocked). When the clone machine clones in a new direction, the direction of the entity on top will update, indicating the new initial direction of the cloner, but the visual direction of the clone machine itself will not.
If the exit of a clone machine is blocked when the machine is activated by [[wire]], the machine will permanently turn clockwise, try again in its new direction, and repeat until it either finds an open direction or returns to its initial direction (i.e. all four directions are blocked). When the clone machine clones in a new direction, the direction of the entity on top will update, indicating the new initial direction of the cloner, but the visual direction of the clone machine itself will not.


[[Player character]]s can be cloned, but if the currently active player character is on a clone machine, the player cannot switch from them, rendering them stuck if the player character is not cloned by another entity moving onto a button which activates it.
[[Player character]]s can be cloned, but if the currently active player character is on a clone machine, the player cannot switch from them, rendering them stuck if the player character is not cloned by a [[monster]] moving (or a player character involuntarily moving) onto a button which activates it.


The new "trapped" object created when an object is released from a clone machine will never inherit any items from the original object. For example, if a bowling ball with [[fire boots]] is loaded into a clone machine, the first bowling ball clone made will be able to cross [[fire]] (since it is actually the original bowling ball), but subsequent clones will not.
The new "trapped" object created when an object is released from a clone machine will never inherit any items from the original object. For example, if a bowling ball with [[fire boots]] is loaded into a clone machine, the first bowling ball clone made will be able to cross [[fire]] (since it is actually the original bowling ball), but subsequent clones will not.
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).

Templates used on this page: