Concussion Rule: Difference between revisions

332 bytes added ,  20 January 2019
CC2 info
imported>Octavarium64
(To "cook" a level is to make it unsolvable by making a change either within an editor or in play: blocking the exit, wasting a necessary key, etc.)
 
(CC2 info)
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== Use in play ==
== Use in play ==


The Concussion Rule exists in both MS and [[Lynx]], and is the reason why [[Nightmare]] is solvable in either version:
The Concussion Rule exists in both [[MS]] and [[Lynx]], and is the reason why [[Nightmare]] is solvable in either version:


[[File:Concussion.png]]
[[File:Concussion.png]]
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If there were a [[force floor]] at [5, 3], the ball would be allowed to continue cloning fireballs and Nightmare would be [[cook]]ed. While this fix would hurt this level, it is a common way to prevent unintentional concussions from cooking a level.
If there were a [[force floor]] at [5, 3], the ball would be allowed to continue cloning fireballs and Nightmare would be [[cook]]ed. While this fix would hurt this level, it is a common way to prevent unintentional concussions from cooking a level.
== Chip's Challenge 2 ==
In Chip's Challenge 2, the Concussion Rule does not exist; open traps are [[acting floor]]. As a consequence, the Steam version of [[Nightmare]] required an edit in order to remain solvable. In the modified version, a water tile was added so that the pink ball drowns after cloning only one fireball.
[[Category:Mechanics]]
[[Category:Mechanics]]
[[Category:Terminology]]
[[Category:Terminology]]