Cook: Difference between revisions

No change in size ,  13 February 2019
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Text replacement - "Slide Delay" to "slide delay"
imported>Octavarium64
(Adding categories)
 
m (Text replacement - "Slide Delay" to "slide delay")
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Development of possible cooks thereby grew with complexity and difficulty of the levels and use of [[invalid tile]]s. Compositions such as [[Exit Chip]], [[Same Game]] and [[Oversea Delivery]] are famed for provoking unintentional in-play cooks, often wholly caused by simply ''one'' wrong move and sometimes difficult to discover for a long time.
Development of possible cooks thereby grew with complexity and difficulty of the levels and use of [[invalid tile]]s. Compositions such as [[Exit Chip]], [[Same Game]] and [[Oversea Delivery]] are famed for provoking unintentional in-play cooks, often wholly caused by simply ''one'' wrong move and sometimes difficult to discover for a long time.


[[Tile World]] has a simple way to defend against some accidental editor cooks in a levelset update, which can either cook the route for the [[bold time]] or the level itself, due to perhaps different [[Slide Delay]], incorrect [[monster order]] or an accidental erasure of a key tile. The Shift-Tab key combination will automatically test the stored solution by copying the recorded moves, and stop if Chip dies for any reason or the moves run out without exiting, then plays back the moves in whichever situation comes first at normal speed; the solution file is then deprecated and will be erased by the next completion. If Chip still exits the level successfully, only Chip in the exit is shown, the score is recorded and replaces the previous, should it be different if the [[time limit]] has changed. <!---Is there any possible situation where the same moves have been played, but a different time results in an altered level? This would be a pieguy-style problem!--->
[[Tile World]] has a simple way to defend against some accidental editor cooks in a levelset update, which can either cook the route for the [[bold time]] or the level itself, due to perhaps different [[slide delay]], incorrect [[monster order]] or an accidental erasure of a key tile. The Shift-Tab key combination will automatically test the stored solution by copying the recorded moves, and stop if Chip dies for any reason or the moves run out without exiting, then plays back the moves in whichever situation comes first at normal speed; the solution file is then deprecated and will be erased by the next completion. If Chip still exits the level successfully, only Chip in the exit is shown, the score is recorded and replaces the previous, should it be different if the [[time limit]] has changed. <!---Is there any possible situation where the same moves have been played, but a different time results in an altered level? This would be a pieguy-style problem!--->
[[Category:Terminology]]
[[Category:Terminology]]