Editing DAT
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 309: | Line 309: | ||
|$02 | |$02 | ||
|? | |? | ||
|Map title. Must include a trailing NUL byte, and must not exceed 64 characters (including the NUL). Should generally be ASCII, though | |Map title. Must include a trailing NUL byte, and must not exceed 64 characters (including the NUL). Should generally be ASCII, though Tile World appears to interpret this as Latin-1. <!-- XXX what does MSCC do with a long title or byte over 128? --> | ||
|} | |} | ||
Line 321: | Line 321: | ||
!Content | !Content | ||
|- | |- | ||
|$ | |$02 | ||
|2 | |2 | ||
|x-coordinate of brown button | |x-coordinate of brown button | ||
|- | |- | ||
|$ | |$04 | ||
|2 | |2 | ||
|y-coordinate of brown button | |y-coordinate of brown button | ||
|- | |- | ||
|$ | |$06 | ||
|2 | |2 | ||
|x-coordinate of trap | |x-coordinate of trap | ||
|- | |- | ||
|$ | |$08 | ||
|2 | |2 | ||
|y-coordinate of trap | |y-coordinate of trap | ||
|- | |- | ||
|$ | |$0a | ||
|2 | |2 | ||
|Always zero. Presumably a placeholder for runtime state regarding whether the trap is open or closed. | |Always zero. Presumably a placeholder for runtime state regarding whether the trap is open or closed. | ||
Line 403: | Line 403: | ||
|$02 | |$02 | ||
|? | |? | ||
|[[Hint]] text. Must include a trailing NUL byte, and must not exceed 128 characters (including the NUL). Should generally be ASCII, though | |[[Hint]] text. Must include a trailing NUL byte, and must not exceed 128 characters (including the NUL). Should generally be ASCII, though Tile World appears to interpret this as Latin-1. <!-- XXX what does MSCC do with a long title or byte over 128? --> | ||
|} | |} | ||
Line 431: | Line 431: | ||
Tile World in Lynx mode will ignore this structure and always allow any number of monsters to move as normal. | Tile World in Lynx mode will ignore this structure and always allow any number of monsters to move as normal. | ||
== See also == | == See also == |