Editing Data resetting

You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{MSonly}}
'''Data resetting''' is a [[glitch]] in [[Microsoft's version of Chip's Challenge|MSCC]] allowing data stored on a virtual 32nd row of the [[grid]] to affect gameplay. It is commonly an element of [[insane level]]s. Data resetting is currently not emulated by [[Tile World]], and does not exist in [[Lynx ruleset|Lynx]] or in [[Chip's Challenge 2]].
'''Data resetting''' is a [[glitch]] in [[Microsoft's version of Chip's Challenge|MSCC]] allowing data stored on a virtual 32nd row of the [[grid]] to affect gameplay. It is commonly an element of [[insane level]]s. Data resetting is currently not emulated by [[Tile World]], and does not exist in [[Lynx ruleset|Lynx]] or in [[Chip's Challenge 2]].


Line 19: Line 18:
* '''(12, 32)''' stores Chip's sliding state: 1 if he is on any [[sliding tile]] and 0 if he is not.
* '''(12, 32)''' stores Chip's sliding state: 1 if he is on any [[sliding tile]] and 0 if he is not.
* '''(14, 32)''' stores the current keystroke's buffer state: 1 if a keystroke is in buffer (more than one keystroke has been attempted within one turn) and 0 if it is not.
* '''(14, 32)''' stores the current keystroke's buffer state: 1 if a keystroke is in buffer (more than one keystroke has been attempted within one turn) and 0 if it is not.
* '''(18, 32)''' and '''(20, 32)''' store the x- and y-directions of the keystroke. Note that one of these must always be zero.<ref name="direction">The directions can be either +1 or -1, in the negative case (moving left or up) both pieces of the short will be used, however resetting the low-order tile (18, 20, 24, or 26) is enough to halt Chip in place when moving/sliding on the respective axis.</ref>
* '''(18, 32)''' and '''(20, 32)''' store the x- and y-directions of the keystroke. Note that one of these must always be zero.<ref name="direction">The directions can be either +1 or -1, in the negative case (moving left or up) both pieces of the short will be used, however resetting the low-order tile (18, 20/24, or 28) is enough to halt Chip in place when moving/sliding on the respective axis.</ref>
* '''(22, 32)''' stores Chip's [[Death message|autopsy report]] (of note is that this requires very strict timings and usually only works with a north clone block since they clone instantaneously):
* '''(22, 32)''' stores Chip's [[Death message|autopsy report]] (of note is that this is the only reset that ''requires'' a north clone block and not any creature):
** 0. Alive
** 0. Alive
** 1. [[Water|Drowned]]
** 1. [[Water|Drowned]]
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).

Template used on this page: