Data resetting: Difference between revisions

33 bytes added ,  30 April 2021
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m (→‎Specific data stored in row 32: fixed a small mistake about buffered/sliding directions)
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* '''(14, 32)''' stores the current keystroke's buffer state: 1 if a keystroke is in buffer (more than one keystroke has been attempted within one turn) and 0 if it is not.
* '''(14, 32)''' stores the current keystroke's buffer state: 1 if a keystroke is in buffer (more than one keystroke has been attempted within one turn) and 0 if it is not.
* '''(18, 32)''' and '''(20, 32)''' store the x- and y-directions of the keystroke. Note that one of these must always be zero.<ref name="direction">The directions can be either +1 or -1, in the negative case (moving left or up) both pieces of the short will be used, however resetting the low-order tile (18, 20, 24, or 26) is enough to halt Chip in place when moving/sliding on the respective axis.</ref>
* '''(18, 32)''' and '''(20, 32)''' store the x- and y-directions of the keystroke. Note that one of these must always be zero.<ref name="direction">The directions can be either +1 or -1, in the negative case (moving left or up) both pieces of the short will be used, however resetting the low-order tile (18, 20, 24, or 26) is enough to halt Chip in place when moving/sliding on the respective axis.</ref>
* '''(22, 32)''' stores Chip's [[Death message|autopsy report]] (of note is that this is the only reset that ''requires'' a north clone block and not any creature):
* '''(22, 32)''' stores Chip's [[Death message|autopsy report]] (of note is that this requires very strict timings and usually only works with a north clone block since they clone instantaneously):
** 0. Alive
** 0. Alive
** 1. [[Water|Drowned]]
** 1. [[Water|Drowned]]
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