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[[File:David Stolp.gif|right]]
[[File:David Stolp.gif|right]]


'''David Stolp''', often known by his nickname '''pieguy''', is widely regarded as one of the best, if not the best, player in [[Chip's Challenge]] and one of the most influential and revolutionary [[Chipsters]] that has existed. He announced his retirement from competitive play around the time [[Chip's Challenge Level Pack 1|CCLP1]] was released, but has since returned.
'''David Stolp''', often known by his nickname '''pieguy''', is widely regarded as the best player in [[Chip's Challenge]] and one of the most influential and revolutionary [[Chipsters]] that has existed. He announced his retirement from competitive play on April 2nd, 2014, but has made some occasional reappearances since then.


== Levels in official packs ==
== Levels in official packs ==
=== [[Chip's Challenge Level Pack 3|CCLP3]] ===
=== CCLP3 ===
{| class="wikitable sortable"
* [[Road Block]]
! # !! Name
* [[Possible]]
|-
* [[Triple Maze]]
| 13 || [[Road Block]]
* [[Mice Are Good for Something]]
|-
* [[Investment]]
| 81 || [[Possible]]
* [[Color Wheel]]
|-
* [[Waterslide]]
| 115 || [[Triple Maze]]
* [[Same Game]]
|-
* [[Avalanche]]
| 117 || [[Mice Are Good for Something]]
|-
| 123 || [[Investment]]
|-
| 135 || [[Color Wheel]]
|-
| 138 || [[Waterslide]]
|-
| 143 || [[Same Game]]
|-
| 147 || [[Avalanche]]
|}
 
=== [[Chip's Challenge 2 Level Pack 1|CC2LP1]]===
{| class="wikitable sortable"
! # !! Name
|-
| 162 || [[Ode to a Tank Crossing the Road]]
|}


== CC scores ==
== CC scores ==
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* It seems apparent that David not only designed levels with a specific type of solution in mind, but also with records that were difficult to attain. A simple level such as [[Road Block]] turns out to be a study in interesting ways to gain time using [[nail]]s. Many times, correct understanding and use of the glitches present in a level will gain an extra second on the clock.
* It seems apparent that David not only designed levels with a specific type of solution in mind, but also with records that were difficult to attain. A simple level such as [[Road Block]] turns out to be a study in interesting ways to gain time using [[nail]]s. Many times, correct understanding and use of the glitches present in a level will gain an extra second on the clock.
* David has made several levels exploring the concept of creating a solvable level which takes ages to actually complete. The last level of [[pi.dat]] contains 13 rooms of [[fireball]]s and varying amounts of [[ice]] in them which cause the [[red button]]s to be hit at different times, creating a ''very'' long cloning polyrhythm. This sequence will produce fruit only when all 13 [[glider]] and fireball [[clone machine]]s in the southeast area activate in a rhythm where each succeeding monster knocks the next safely east in a domino pattern until the last glider detonates one [[bomb]]. On the 53rd occurrence of this cycle, the button in the corner will remove the [[bomb]] at the start, allowing Chip to exit. The total time required to beat this level, appropriately named ''the end of all time'', is more than 314 ''septillion'' years (another pi nugget). In his following set, [[pi^2.dat]], the almost identically named last level, ''end of all time'', uses [[ice block]]s for an even longer solution time.
* David has made several levels exploring the concept of creating a solvable level which takes ages to actually complete. The last level of [[pi.dat]] contains 13 rooms of [[fireball]]s and varying amounts of [[ice]] in them which cause the [[red button]]s to be hit at different times, creating a ''very'' long cloning polyrhythm. This sequence will produce fruit only when all 13 [[glider]] and fireball [[clone machine]]s in the southeast area activate in a rhythm where each succeeding monster knocks the next safely east in a domino pattern until the last glider detonates one [[bomb]]. On the 53rd occurrence of this cycle, the button in the corner will remove the [[bomb]] at the start, allowing Chip to exit. The total time required to beat this level, appropriately named ''the end of all time'', is more than 314 ''septillion'' years (another pi nugget). In his following set, [[pi^2.dat]], the almost identically named last level, ''end of all time'', uses [[ice block]]s for an even longer solution time.
* In addition to the two levels mentioned above (which in practical terms are unsolvable), there remain a few devilishly perplexing levels of his that have not been reportedly solved. These are the final levels of minustwo.dat, called ''F'', ''G'', and ''H'', which all share the same layout but with a decreasing number of blocks to be utilized in the solution. (The final level of the set, ''I'', is not solvable, just like the final levels of his other sets.)
* In addition to the two levels mentioned above (which in practical terms are unsolvable), there still are a few levels of his that have not been reportedly solved by anybody else. The most obvious ones are ''impossible'', #37 from [[pi]], and ''back to the drawing board'', #11 from computer.dat, both of which really are unsolvable. Then there are ''bugs ''from #8 in pi-rejects.dat (which should not be confused with its later version found at #9 of [[pi.dat]]), and the five final levels of minustwo.dat, called'' E, F, G, H, I'', which all share the same layout but with a decreasing number of blocks to help solve the level.
* In addition to getting into the enviable habit of rarely reporting inoptimal scores on levels, from the start of his level making career, David had an aversion to updating any of his released levels. This can be seen from never having updated the first releases of his major sets even though some levels contain minor mistakes. For example, the tank area in [[Color Wheel]] from #35 of [[pi.dat]] was not quite as he intended it to be, but instead of updating the set, he included the intended version as a new level in [[pi^2]], which was then later updated to the version now found in [[Chip's Challenge Level Pack 3|CCLP3]].
* In addition to getting into the enviable habit of rarely reporting inoptimal scores on levels, from the start of his level making career, David had an aversion to updating any of his released levels. This can be seen from never having updated the first releases of his major sets even though some levels contain minor mistakes. For example, the tank area in [[Color Wheel]] from #35 of [[pi.dat]] was not quite as he intended it to be, but instead of updating the set, he included the intended version as a new level in [[pi^2]], which was then later updated to the version now found in [[Chip's Challenge Level Pack 3|CCLP3]].


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