https://wiki.bitbusters.club/index.php?title=Decade_message&feed=atom&action=historyDecade message - Revision history2024-03-29T11:27:07ZRevision history for this page on the wikiMediaWiki 1.39.3https://wiki.bitbusters.club/index.php?title=Decade_message&diff=28636&oldid=prevIndyindeed: Text replacement - "CCLP2" to "CCLP2"2019-06-03T04:14:54Z<p>Text replacement - "<a href="/CCLP2" class="mw-redirect" title="CCLP2">CCLP2</a>" to "<a href="/Chip%27s_Challenge_Level_Pack_2" title="Chip's Challenge Level Pack 2">CCLP2</a>"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:14, 3 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3">Line 3:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[Chip's Challenge 1|CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[Chip's Challenge 1|CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In [[CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[Chip's Challenge Level Pack 3|CCLP3]], however, does have a storyline, as a .ccx for Tile World.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In [[<ins style="font-weight: bold; text-decoration: none;">Chip's Challenge Level Pack 2|</ins>CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[Chip's Challenge Level Pack 3|CCLP3]], however, does have a storyline, as a .ccx for Tile World.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Lynx-only messages ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Lynx-only messages ==</div></td></tr>
</table>Indyindeedhttps://wiki.bitbusters.club/index.php?title=Decade_message&diff=28556&oldid=prevIndyindeed: Text replacement - "CC1" to "CC1"2019-06-03T03:19:59Z<p>Text replacement - "<a href="/CC1" class="mw-redirect" title="CC1">CC1</a>" to "<a href="/Chip%27s_Challenge_1" class="mw-redirect" title="Chip's Challenge 1">CC1</a>"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:19, 3 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''decade message''' is a special small window containing a short message, which pops up after each ten levels in [[Chip's Challenge]]; however, the MS version lacks the first four and they only begin at level 50. Some of the messages offer insight into the upcoming challenge, while some are solely inspirational backstory to egg Chip on. [[Tile World]] does not display decade messages; instead, Tile World uses specially formatted [[CCX | .ccx]] files to display customized messages between any two levels (as specified in the .ccx file).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''decade message''' is a special small window containing a short message, which pops up after each ten levels in [[Chip's Challenge]]; however, the MS version lacks the first four and they only begin at level 50. Some of the messages offer insight into the upcoming challenge, while some are solely inspirational backstory to egg Chip on. [[Tile World]] does not display decade messages; instead, Tile World uses specially formatted [[CCX | .ccx]] files to display customized messages between any two levels (as specified in the .ccx file).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[<ins style="font-weight: bold; text-decoration: none;">Chip's Challenge 1|</ins>CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[Chip's Challenge Level Pack 3|CCLP3]], however, does have a storyline, as a .ccx for Tile World.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[Chip's Challenge Level Pack 3|CCLP3]], however, does have a storyline, as a .ccx for Tile World.</div></td></tr>
</table>Indyindeedhttps://wiki.bitbusters.club/index.php?title=Decade_message&diff=28508&oldid=prevIndyindeed: Text replacement - "CCLP3" to "CCLP3"2019-06-03T02:59:46Z<p>Text replacement - "<a href="/CCLP3" class="mw-redirect" title="CCLP3">CCLP3</a>" to "<a href="/Chip%27s_Challenge_Level_Pack_3" title="Chip's Challenge Level Pack 3">CCLP3</a>"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:59, 3 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3">Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In [[CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[CCLP3]], however, does have a storyline, as a .ccx for Tile World.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In [[CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[<ins style="font-weight: bold; text-decoration: none;">Chip's Challenge Level Pack 3|</ins>CCLP3]], however, does have a storyline, as a .ccx for Tile World.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Lynx-only messages ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Lynx-only messages ==</div></td></tr>
</table>Indyindeedhttps://wiki.bitbusters.club/index.php?title=Decade_message&diff=18511&oldid=prevMilkyWayWishes at 23:48, 13 May 20192019-05-13T23:48:31Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Lynx-only messages ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Lynx-only messages ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>These messages are absent from the MS version for an unknown reason. According to [[Brian Raiter]]'s [http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp.html article] describing the differences between the MS and Lynx versions, this was probably because the programmer(s) for the MS version were working off [[Jaime <del style="font-weight: bold; text-decoration: none;">Villacourt</del>'s notes]] on the Lynx game, which neglected to mention the first four messages.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These messages are absent from the MS version for an unknown reason. According to [[Brian Raiter]]'s [http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp.html article] describing the differences between the MS and Lynx versions, this was probably because the programmer(s) for the MS version were working off [[Jaime <ins style="font-weight: bold; text-decoration: none;">Villacorte</ins>'s notes]] on the Lynx game, which neglected to mention the first four messages.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Level 10 - [[Brushfire]]===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Level 10 - [[Brushfire]]===</div></td></tr>
</table>MilkyWayWisheshttps://wiki.bitbusters.club/index.php?title=Decade_message&diff=16298&oldid=prevTylersontag: Tylersontag moved page decade message to Decade message over redirect: revert2019-02-27T17:08:16Z<p>Tylersontag moved page <a href="/Decade_message" title="Decade message">decade message</a> to <a href="/Decade_message" title="Decade message">Decade message</a> over redirect: revert</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:08, 27 February 2019</td>
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</td></tr></table>Tylersontaghttps://wiki.bitbusters.club/index.php?title=Decade_message&diff=15228&oldid=prevConversion script: Conversion script moved page Decade message to decade message: Converting page titles to lowercase2019-02-27T16:20:33Z<p>Conversion script moved page <a href="/Decade_message" title="Decade message">Decade message</a> to <a href="/Decade_message" title="Decade message">decade message</a>: Converting page titles to lowercase</p>
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</td></tr></table>Conversion scripthttps://wiki.bitbusters.club/index.php?title=Decade_message&diff=11981&oldid=prevTylersontag: Tylersontag moved page Decade Message to Decade message without leaving a redirect: capitalization consistency2019-01-18T17:50:31Z<p>Tylersontag moved page <a href="/index.php?title=Decade_Message&action=edit&redlink=1" class="new" title="Decade Message (page does not exist)">Decade Message</a> to <a href="/Decade_message" title="Decade message">Decade message</a> without leaving a redirect: capitalization consistency</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:50, 18 January 2019</td>
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</td></tr></table>Tylersontaghttps://wiki.bitbusters.club/index.php?title=Decade_message&diff=6252&oldid=previmported>Everysubjectman at 01:32, 27 August 20132013-08-27T01:32:44Z<p></p>
<p><b>New page</b></p><div>A '''decade message''' is a special small window containing a short message, which pops up after each ten levels in [[Chip's Challenge]]; however, the MS version lacks the first four and they only begin at level 50. Some of the messages offer insight into the upcoming challenge, while some are solely inspirational backstory to egg Chip on. [[Tile World]] does not display decade messages; instead, Tile World uses specially formatted [[CCX | .ccx]] files to display customized messages between any two levels (as specified in the .ccx file).<br />
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The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage.<br />
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In [[CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[CCLP3]], however, does have a storyline, as a .ccx for Tile World.<br />
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== Lynx-only messages ==<br />
These messages are absent from the MS version for an unknown reason. According to [[Brian Raiter]]'s [http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp.html article] describing the differences between the MS and Lynx versions, this was probably because the programmer(s) for the MS version were working off [[Jaime Villacourt's notes]] on the Lynx game, which neglected to mention the first four messages.<br />
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===Level 10 - [[Brushfire]]===<br />
''After warming up on the first levels of the challenge, Chip is raring to go! 'This isn't so hard,' he thinks.''<br />
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This and the next are simply for back story.<br />
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===Level 20 - [[Tossed Salad]]===<br />
''But the challenge turns out to be harder than Chip thought. The Bit Busters want it that way -- to keep out lobotomy heads.''<br />
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===Level 30 - [[Mishmesh]]===<br />
''Chip's thick-soled [[Boot|shoes]] and pop-bottle glasses speed him through the mazes while his calculator watch keeps track of time.''<br />
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This references the next level, [[Knot]], which has a [[time limit]] of only 29.<br />
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===Level 40 - [[Floorgasborg]]===<br />
''Chip reads the clues so he won't lose.''<br />
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This is a hint to [[I.C. You]], guiding the player to read the [[hint]] which contains the level's solution.<br />
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== Shared messages ==<br />
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===Level 50 - [[Digdirt]]===<br />
''Picking up chips is what the challenge is all about. But on the ice, Chip gets chapped and feels like a chump instead of a champ.''<br />
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The next level, [[I Slide]], is almost completely made of [[ice]].<br />
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===Level 60 - [[Scoundrel]]===<br />
''Chip hits the [[ice]] and decides to chill out. Then he runs into a [[Blue wall|fake wall]] and turns the maze into a thrash-a-thon!''<br />
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The next level, [[Rink]], is a maze of ice and blue walls.<br />
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===Level 70 - [[Nightmare]]===<br />
''Chip is halfway through the world's hardest puzzle. If he succeeds, maybe the kids will stop calling him computer breath!''<br />
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The actual halfway point is at [[Playtime]] in Lynx and [[Steam]] in MS, and the contiguous 144's midpoint is at [[Reverse Alley]].<br />
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===Level 80 - [[Vanishing Act]]===<br />
''Chip used to spend his time programming computer games and making models. But that was just practice for this brain-buster!''<br />
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This and the remaining messages simply advance the story.<br />
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===Level 90 - [[Playhouse]]===<br />
''"I can do it! I know I can!" Chip thinks as the going gets tougher. Besides, [[Melinda]] the Mental Marvel waits at the end!''<br />
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===Level 100 - [[Colony]]===<br />
''Besides being an angel on earth, Melinda is the top scorer in the Challenge—and the president of the Bit Busters.''<br />
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===Level 110 - [[Chiller]]===<br />
''Chip can't wait to join the Bit Busters! The club's already figured out the school's password and accessed everyone's grades!''<br />
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===Level 120 - [[Alphabet Soup]]===<br />
''If Chip's grades aren't as good as Melinda's, maybe she'll come over to his house and help him study!''<br />
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===Level 130 - [[Ice Cube]]===<br />
''I've made it this far,' Chip thinks. 'Totally fair, with my mega-brain.' Then he starts the next maze. [[Totally Unfair|'Totally unfair!']] he yelps.''<br />
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===Level 140 - [[Icedeath]]===<br />
''Groov-u-loids! Chip makes it almost to the end. He's stoked!''<br />
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===Levels 144 and 149 - [[Fireflies]] and [[Special]] - special ending message===<br />
''Melinda herself offers Chip membership in the exclusive Bit Busters computer club, and gives him access to the club's computer system. Chip is in heaven!''<br />
[[Category:Terminology]]<br />
[[Category:Messages]]</div>imported>Everysubjectman