Derandomization: Difference between revisions

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The process of '''derandomization''' is a method used on [[random-element]] <!---No hyphen = the walkers, blobs and random force floors. This is the level theme.---> levels, where the [[Melinda]] time would be extremely difficult to achieve, to determine the Melinda time. In a separate, unofficial level, the [[random element]]s are either replaced with nonrandom tiles or are simply removed altogether. The resulting score, assuming that this can still be done with the random elements, is the Melinda time.
The process of '''derandomization''' is a method used on [[random-element]] <!---No hyphen = the walkers, blobs and random force floors. This is the level theme.---> levels, where the [[Melinda]] time would be extremely difficult to achieve, to determine the Melinda time. In a separate, unofficial level, the [[random element]]s are either replaced with nonrandom tiles or are simply removed altogether. The resulting score, assuming that this can still be done with the random elements, is the Melinda time.


In extreme cases such as [[Monster Lab]] or [[Lead Us Not into Temptation]], a temporary [[AVI]] solution is used as the official solution until it can be scored with the real level; as derandomization was not developed until after [[Chip's Challenge Level Pack 2|CCLP2]], such measures have only been utilized for the rare [[CCLP3]] levels with random elements.
In extreme cases such as [[Monster Lab]] or [[Lead Us Not into Temptation]], a temporary [[AVI]] solution is used as the official solution until it can be scored with the real level; as derandomization was not developed until after [[Chip's Challenge Level Pack 2|CCLP2]], such measures have only been utilized for the rare [[Chip's Challenge Level Pack 3|CCLP3]] levels with random elements.


== Replacing derandomization ==
== Replacing derandomization ==
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