Administrators, trusted-editors
1,422
edits
Please create an account or Login! Have fun!
mNo edit summary |
Indyindeed (talk | contribs) |
||
Line 15: | Line 15: | ||
There are no dirty tricks known in [[CC1]], as the basic setup rarely appears. | There are no dirty tricks known in [[CC1]], as the basic setup rarely appears. | ||
=== '''[[CCLP2]]''' === | === '''[[Chip's Challenge Level Pack 2|CCLP2]]''' === | ||
The most obvious example in CCLP2 is [[Madness II]]. The [[bold time]] routes (with and without the [[Mouse Panel Glitch]] require a long stack of blocks built up on a sliding chain which lands in [[water]]; for Chip to remove the [[dirt]] safely, a spring step dirty trick is required, and is available because [[object]]s on the sliplist that don't move create slide delay. Another possible demonstration in CCLP2 (though it is not necessary for any reason) is [[Just Enough]], where a teeth stays on the force floor at the start if it lands there and a block can be pushed onto a single, returning [[ice]] tile. | The most obvious example in CCLP2 is [[Madness II]]. The [[bold time]] routes (with and without the [[Mouse Panel Glitch]] require a long stack of blocks built up on a sliding chain which lands in [[water]]; for Chip to remove the [[dirt]] safely, a spring step dirty trick is required, and is available because [[object]]s on the sliplist that don't move create slide delay. Another possible demonstration in CCLP2 (though it is not necessary for any reason) is [[Just Enough]], where a teeth stays on the force floor at the start if it lands there and a block can be pushed onto a single, returning [[ice]] tile. |