Dirty trick: Difference between revisions

30 bytes added ,  3 June 2019
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Text replacement - "CCLP2" to "CCLP2"
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m (Text replacement - "CCLP2" to "CCLP2")
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There are no dirty tricks known in [[CC1]], as the basic setup rarely appears.
There are no dirty tricks known in [[CC1]], as the basic setup rarely appears.


=== '''[[CCLP2]]''' ===
=== '''[[Chip's Challenge Level Pack 2|CCLP2]]''' ===


The most obvious example in CCLP2 is [[Madness II]]. The [[bold time]] routes (with and without the [[Mouse Panel Glitch]] require a long stack of blocks built up on a sliding chain which lands in [[water]]; for Chip to remove the [[dirt]] safely, a spring step dirty trick is required, and is available because [[object]]s on the sliplist that don't move create slide delay. Another possible demonstration in CCLP2 (though it is not necessary for any reason) is [[Just Enough]], where a teeth stays on the force floor at the start if it lands there and a block can be pushed onto a single, returning [[ice]] tile.
The most obvious example in CCLP2 is [[Madness II]]. The [[bold time]] routes (with and without the [[Mouse Panel Glitch]] require a long stack of blocks built up on a sliding chain which lands in [[water]]; for Chip to remove the [[dirt]] safely, a spring step dirty trick is required, and is available because [[object]]s on the sliplist that don't move create slide delay. Another possible demonstration in CCLP2 (though it is not necessary for any reason) is [[Just Enough]], where a teeth stays on the force floor at the start if it lands there and a block can be pushed onto a single, returning [[ice]] tile.
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