Administrators, trusted-editors
1,422
edits
Please create an account or Login! Have fun!
Indyindeed (talk | contribs) |
Indyindeed (talk | contribs) |
||
Line 1: | Line 1: | ||
The term '''dirty trick''' has often been used to describe combinations of [[invalid tile]]s that lead to [[cook]]s (among other devices); its official use in [[Chip's Challenge]] mechanics is to describe an [[MS Ruleset]]-exclusive method of pushing [[block]]s on [[sliding tile]]s when [[slide delay]] is in effect. It was named for its most official application in [[CCLP3]] level 39, [[Cheap Shots and Dirty Tricks]]. | The term '''dirty trick''' has often been used to describe combinations of [[invalid tile]]s that lead to [[cook]]s (among other devices); its official use in [[Chip's Challenge]] mechanics is to describe an [[MS Ruleset]]-exclusive method of pushing [[block]]s on [[sliding tile]]s when [[slide delay]] is in effect. It was named for its most official application in [[Chip's Challenge Level Pack 3|CCLP3]] level 39, [[Cheap Shots and Dirty Tricks]]. | ||
== Requirements and mechanics == | == Requirements and mechanics == | ||
Line 19: | Line 19: | ||
The most obvious example in CCLP2 is [[Madness II]]. The [[bold time]] routes (with and without the [[Mouse Panel Glitch]] require a long stack of blocks built up on a sliding chain which lands in [[water]]; for Chip to remove the [[dirt]] safely, a spring step dirty trick is required, and is available because [[object]]s on the sliplist that don't move create slide delay. Another possible demonstration in CCLP2 (though it is not necessary for any reason) is [[Just Enough]], where a teeth stays on the force floor at the start if it lands there and a block can be pushed onto a single, returning [[ice]] tile. | The most obvious example in CCLP2 is [[Madness II]]. The [[bold time]] routes (with and without the [[Mouse Panel Glitch]] require a long stack of blocks built up on a sliding chain which lands in [[water]]; for Chip to remove the [[dirt]] safely, a spring step dirty trick is required, and is available because [[object]]s on the sliplist that don't move create slide delay. Another possible demonstration in CCLP2 (though it is not necessary for any reason) is [[Just Enough]], where a teeth stays on the force floor at the start if it lands there and a block can be pushed onto a single, returning [[ice]] tile. | ||
=== '''[[CCLP3]]''' === | === '''[[Chip's Challenge Level Pack 3|CCLP3]]''' === | ||
The dirty trick appeared slightly more often in CCLP3, but it was more explicitly defined as a specific technique and became more public as a result. Besides its namesake, it also appears in the bold route of [[Manic Depression]] in the spring slide form, where a block cloned from the start remains within [1/2] range of a second cloned block that keeps it from landing; the dirty trick gets Chip behind this block before it lands such that it can be pushed west into the [[teleport]]. | The dirty trick appeared slightly more often in CCLP3, but it was more explicitly defined as a specific technique and became more public as a result. Besides its namesake, it also appears in the bold route of [[Manic Depression]] in the spring slide form, where a block cloned from the start remains within [1/2] range of a second cloned block that keeps it from landing; the dirty trick gets Chip behind this block before it lands such that it can be pushed west into the [[teleport]]. |