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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 88 | |level = 88 | ||
| | |image = [[File:CCLP2 Level 88.png|300px]] | ||
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}} | }} | ||
'''Don't Get Lost''' is the 88th level in [[Chip's Challenge Level Pack 2]]. All that Chip needs to do is to is not get lost, which is harder than it may seem | '''Don't Get Lost''' is the 88th level in [[Chip's Challenge Level Pack 2]]. All that [[Chip]] needs to do is to is not get lost, which is harder than it may seem. This level is composed of 10 similar rooms, with [[clone machine]]s cloning streams of [[pink ball]]s along corridors with different obstacles. | ||
Take the chip above, follow west and >D, then follow the path to another chip and then [[teleport]] >U. Move around to collect [[flippers]] and a chip. Use the flippers for a shortcut, then teleport >L, zigzag north and south through the [[water]], and then push the [[block]]. Wait [2] before teleporting, as this is required before following through the next room and it is difficult to wait a short time period directly after exiting a teleport. Turn underneath the pink balls in this room for one chip before following, then use a shortcut learned from [[Spy]] by sliding ''>RL'' to the next room. Join this stream to another pair of flippers and use it to collect the chip in the corner. The next four sections are tougher. | Take the chip above, follow west and >D, then follow the path to another chip and then [[teleport]] >U. Move around to collect [[flippers]] and a chip. Use the flippers for a shortcut, then teleport >L, zigzag north and south through the [[water]], and then push the [[block]]. Wait [2] before teleporting, as this is required before following through the next room and it is difficult to wait a short time period directly after exiting a teleport. Turn underneath the pink balls in this room for one chip before following, then use a shortcut learned from [[Spy]] by sliding ''>RL'' to the next room. Join this stream to another pair of flippers and use it to collect the chip in the corner. The next four sections are tougher. | ||
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Here, Chip is following the balls around some [[force floor]]s; therefore, he must either ignore the [[boosting]] or wait [1] and then retake it with the boosting. When Chip has the chip, the [1]-boost method tends to work easier on the last force floor before the teleport; it makes picking up the [[spring slide]] out of the last teleport easier. Sneak past the last string of balls, take the final two chips and exit above. | Here, Chip is following the balls around some [[force floor]]s; therefore, he must either ignore the [[boosting]] or wait [1] and then retake it with the boosting. When Chip has the chip, the [1]-boost method tends to work easier on the last force floor before the teleport; it makes picking up the [[spring slide]] out of the last teleport easier. Sneak past the last string of balls, take the final two chips and exit above. | ||
==Full level map== | |||
[[File:Cclp2_full_map_level_88.png|500px]] | |||
== Walkthrough == | == Walkthrough == |