Double Trouble: Difference between revisions

155 bytes removed ,  6 March 2021
m
no edit summary
imported>Ihavenoname248
No edit summary
 
mNo edit summary
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Infobox Level New|
{{Infobox Level
|name = Double Trouble
|pack = cclp2
|image = [[Image:CCLP2 Level 17.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 17
|level = 17
|password = OPCD
|image = [[File:CCLP2 Level 17.png|300px]]
|hint = No
|chips required = 54
|chips available = 54
|time = 300
|bold ms = 256
|bold lynx = 249
 
|difficulty ms = 1
|bold difficulty ms = 3
|bold complexity ms = 2
 
|difficulty lynx = 1
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}
}}
{{otheruses4|the 17th level in [[Chip's Challenge Level Pack 2|CCLP2]]|the 115th level in [[Chip's Challenge 2|CC2]]|Double Trouble (CC2 level)}}
'''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of [[monster]]s on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.


'''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although Dave Borgman certainly does a good job of faking the player out on this point.
Step D 2R to avoid being hit, then wait [1] and collect this [[computer chip|chip]], then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. Go through the [[paramecium]] room to reach the [[exit]].


Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. To reach the exit, play >L 4:[[1] >L], and with perfect timing, sneak past the [[paramecium]] and out to the exit.
== Fix for Lynx ==


== Fix for Lynx ==
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the chips on top of walls were replaced with regular recessed walls and chips were placed to the left of them. The glider next to Chip at the start was put in a trap, and the button connected to it was placed under the [[Pink ball|ball]] right next to it.


To allow Double Trouble to be played in Lynx, remove the [[wall]] tiles underneath the eight chips in the blue wall rooms. The level is still not solvable yet because the glider at the start will always kill Chip, but since it serves no other purpose in the level, simply remove it.
==Full level map==
[[File:Cclp2_full_map_level_17.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 17 solution - 256 seconds|425px]]
{{#ev:youtube|xO03SA77_z8}}


{{Level Progression|Paw-Print Isle|Elemental}}
{{Level Progression|Paw-Print Isle|Elemental}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
trusted-editors
994

edits