Double Trouble: Difference between revisions

28 bytes removed ,  6 March 2021
m
no edit summary
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{otheruses4|the 17th level in [[Chip's Challenge Level Pack 2|CCLP2]]|[[Chip's Challenge 2|CC2]] level 115|Double Trouble (CC2 level)}}
{{Infobox Level
{{Infobox Level
|pack = cclp2
|pack = cclp2
Line 6: Line 4:
|image = [[File:CCLP2 Level 17.png|300px]]
|image = [[File:CCLP2 Level 17.png|300px]]
}}
}}
{{otheruses4|the 17th level in [[Chip's Challenge Level Pack 2|CCLP2]]|the 115th level in [[Chip's Challenge 2|CC2]]|Double Trouble (CC2 level)}}
'''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of [[monster]]s on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.


'''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.
Step D 2R to avoid being hit, then wait [1] and collect this [[computer chip|chip]], then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. Go through the [[paramecium]] room to reach the [[exit]].
 
Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. To reach the exit, play >L 4:[[1] >L], and with perfect timing, sneak past the [[paramecium]] and out to the exit.


== Fix for Lynx ==
== Fix for Lynx ==
trusted-editors
994

edits