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An '''element''' is any of the four tiles that match up with the four [[boot]]s from [[Chip's Challenge 1]]: [[fire]], [[water]], [[force floor]] or [[ice]]. Elements are immovable and only [[water]] can be removed from the game at any time in CC1. In [[Chip's Challenge 2]], [[ice block]]s can turn fire into water which then can be turned into [[floor]] by dirt blocks. The four boots allow normal passage through their corresponding element tile, but force floors and ice may be quicker to pass without boots.
An '''element''' is any of the four tiles that match up with the four [[boot]]s from [[Chip's Challenge 1]]: [[fire]], [[water]], [[force floor]] or [[ice]]. Elements are immovable and only [[water]] can be removed from the game at any time in CC1. In [[Chip's Challenge 2]], [[ice block]]s can turn fire into water which then can be turned into [[floor]] by dirt blocks. The four boots allow normal passage through their corresponding element tile, but force floors and ice may be quicker to pass without boots.



Latest revision as of 01:16, 10 October 2019


An element is any of the four tiles that match up with the four boots from Chip's Challenge 1: fire, water, force floor or ice. Elements are immovable and only water can be removed from the game at any time in CC1. In Chip's Challenge 2, ice blocks can turn fire into water which then can be turned into floor by dirt blocks. The four boots allow normal passage through their corresponding element tile, but force floors and ice may be quicker to pass without boots.

The official introduction to the four elements in harmony is Elementary.

Often, the term is used to simplify explanations that use all four tiles at once.

See also[edit]

  • Four-element: a common level theme using all four elements in sections, such as Elementary itself.
  • Lesson 3, for the first introduction to all four elements at once.