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[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in [[Tile World]], a well-known emulator]]
[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in [[Tile World]], a well-known emulator]]


<section begin=FeaturedArticle />An '''emulator''' is a program that seeks to replicate the behavior of other hardware or software.  In the context of Chip's Challenge, emulators allow levels to be played more or less faithfully, even without access to the original games (or the systems they ran on).
An '''emulator''' is a program that seeks to replicate the behavior of other hardware or software.  In the context of Chip's Challenge, emulators allow levels to be played more or less faithfully, even without access to the original games (or the systems they ran on).


Emulation has become increasingly important over the years, as the original [[MSCC|Windows port]] — which many community levels were designed for — is abandonware and no longer runs on modern versions of Windows.  No official desktop release of the game has ever implemented the [[Lynx ruleset]], either; the Steam releases come close, but make several significant changes to the rules and can't load the thousands of existing [[DAT]] levels.<section end=FeaturedArticle />
Emulation has become increasingly important over the years, as the original [[MSCC|Windows port]] — which many community levels were designed for — is abandonware and no longer runs on modern versions of Windows.  No official desktop release of the game has ever implemented the [[Lynx ruleset]], either; the Steam releases come close, but make several significant changes to the rules and can't load the thousands of existing [[DAT]] levels.


Emulators may aim for compatibility with any combination of the three main [[ruleset]]s: [[MS]], [[Lynx ruleset|Lynx]], and [[Steam]].  The existence of the [[public TWS]] and/or solution replays in [[C2M]] levels is a great help to emulator development: an emulator can play back many prerecorded solutions in a short time, and the number of successful completed levels is a reasonable indicator of compatibility.
Emulators may aim for compatibility with any combination of the three main [[ruleset]]s: [[MS]], [[Lynx ruleset|Lynx]], and [[Steam]].  The existence of the [[public TWS]] and/or solution replays in [[C2M]] levels is a great help to emulator development: an emulator can play back many prerecorded solutions in a short time, and the number of successful completed levels is a reasonable indicator of compatibility.
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== List of emulators ==
== List of emulators ==


Accuracy is a subjective measurement.  Five stars means scoreboard legal, except for SuperCC, which cannot be played in real-time.
Accuracy is a subjective measurement.  Zero stars means such a mode doesn't even exist.  Five stars means scoreboard legal, except for SuperCC, which cannot be played in real-time.


{| class="wikitable" border="1"
{| class="wikitable" border="1"
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|-
|-
| [[Tile World]] || [https://tw2.bitbusters.club/] || [https://github.com/zrax/tworld GitHub]
| [[Tile World]] || [https://tw2.bitbusters.club/] || [https://github.com/zrax/tworld GitHub]
| C || GPL 2 || Win, Mac, Linux || 2002 || 2017 || ★★★★★ || ★★★★★ ||
| C || GPL 2 || Win, Mac, Linux || 2002 || 2017 || ★★★★★ || ★★★★★ || ☆☆☆☆☆
|-
|-
| [[SuperCC]] <ref>Although SuperCC does emulate the game's rules, its turn-based approach and full-map viewport make it more appropriate for recording and verifying solutions, not so much playing normally.</ref>
| [[SuperCC]] <ref>Although SuperCC does emulate the game's rules, its turn-based approach and full-map viewport make it more appropriate for recording and verifying solutions, not so much playing normally.</ref>
| [https://supercc.bitbusters.club/] || [https://github.com/SicklySilverMoon/SuperCC GitHub]
| [https://supercc.bitbusters.club/] || [https://github.com/SicklySilverMoon/SuperCC GitHub]
| Java || GPL 2 || Win, Mac, Linux || 2018 || 2022 || ★★★★★ || ★★★★★ ||
| Java || ? || Win, Mac, Linux || 2018 || 2020 || ★★★★★ || ☆☆☆☆☆ || ☆☆☆☆☆
|-
|-
| [[Lexy's Labyrinth]] || [https://c.eev.ee/lexys-labyrinth/] || [https://github.com/eevee/lexys-labyrinth GitHub]
| [[Lexy's Labyrinth]] || [https://c.eev.ee/lexys-labyrinth/] || [https://github.com/eevee/lexys-labyrinth GitHub]
| JavaScript || MIT || Web || 2020 || 2021 || ★☆☆☆☆ || ★★★☆☆ || ★★★★☆
| JavaScript || MIT || Web || 2020 || 2021 || ★☆☆☆☆ || ★★★☆☆ || ★★★★☆
|-
|-
| [[NotCC]] || [https://glander.club/notcc/] || [https://github.com/TheGLander/NotCC GitHub]
| [[NotCC]] || [https://notcc.vercel.app/] || [https://github.com/TheGLander/NotCC GitHub]
| TypeScript || MIT, GPL 3 || Web || 2020 || 2024
| TypeScript || MIT || Web || 2020 || 2021
| || || ★★★★★
| ☆☆☆☆☆ || ☆☆☆☆☆ || ★★☆☆☆ <ref>Still a work in progress as of May 2021, so many tiles are not yet functional.</ref>
|-
|-
| [[Rommy's Gauntlet]] <ref>No longer available.</ref>
| [[Rommy's Gauntlet]]
| [https://play.google.com/store/apps/details?id=org.porteousclan.chipsretro]
| [https://play.google.com/store/apps/details?id=org.porteousclan.chipsretro]
| N/A || Java? || Proprietary || Android || 2014 || 2017 || ★★☆☆☆ || ★★☆☆☆ ||
| N/A || Java? || Proprietary || Android || 2014 || 2017 || ★★☆☆☆ || ★★☆☆☆ || ☆☆☆☆☆
|-
| [[Sam's Squares]]
| [https://play.google.com/store/apps/details?id=com.LlamaCo.SamsSquares]
| N/A || C# || Proprietary || Android, Web || 2020 || 2023
| ★★★☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref>
| ★★☆☆☆ || —
|-
|-
| [[Will's World]] <ref>No longer available.</ref>
| [[Will's World]] <ref>No longer available.</ref>
| N/A || [https://github.com/grundy88/willsworld GitHub] || Obj-C || Proprietary || iOS || ? || 2016
| N/A || N/A || Obj-C? || Proprietary || iOS || ? || 2016
| ★★☆☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref>
| ★★☆☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref>
| ★★☆☆☆ ||
| ★★☆☆☆ || ☆☆☆☆☆
|}
|}


<references/>
<references/>
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