Emulator: Difference between revisions

64 bytes added ,  6 July 2022
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(While NotCC still doesn't have all elements, it surpasses LL on some quirks, which I figure is worth the 3rd star at the very least)
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[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in [[Tile World]], a well-known emulator]]
[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in [[Tile World]], a well-known emulator]]


An '''emulator''' is a program that seeks to replicate the behavior of other hardware or software.  In the context of Chip's Challenge, emulators allow levels to be played more or less faithfully, even without access to the original games (or the systems they ran on).
<section begin=FeaturedArticle />An '''emulator''' is a program that seeks to replicate the behavior of other hardware or software.  In the context of Chip's Challenge, emulators allow levels to be played more or less faithfully, even without access to the original games (or the systems they ran on).


Emulation has become increasingly important over the years, as the original [[MSCC|Windows port]] — which many community levels were designed for — is abandonware and no longer runs on modern versions of Windows.  No official desktop release of the game has ever implemented the [[Lynx ruleset]], either; the Steam releases come close, but make several significant changes to the rules and can't load the thousands of existing [[DAT]] levels.
Emulation has become increasingly important over the years, as the original [[MSCC|Windows port]] — which many community levels were designed for — is abandonware and no longer runs on modern versions of Windows.  No official desktop release of the game has ever implemented the [[Lynx ruleset]], either; the Steam releases come close, but make several significant changes to the rules and can't load the thousands of existing [[DAT]] levels.<section end=FeaturedArticle />


Emulators may aim for compatibility with any combination of the three main [[ruleset]]s: [[MS]], [[Lynx ruleset|Lynx]], and [[Steam]].  The existence of the [[public TWS]] and/or solution replays in [[C2M]] levels is a great help to emulator development: an emulator can play back many prerecorded solutions in a short time, and the number of successful completed levels is a reasonable indicator of compatibility.
Emulators may aim for compatibility with any combination of the three main [[ruleset]]s: [[MS]], [[Lynx ruleset|Lynx]], and [[Steam]].  The existence of the [[public TWS]] and/or solution replays in [[C2M]] levels is a great help to emulator development: an emulator can play back many prerecorded solutions in a short time, and the number of successful completed levels is a reasonable indicator of compatibility.
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