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==Full level map==
==Full level map==
[[File:Cclp3_full_map_level_129.png|500px]]
[[File:Cclp3_full_map_level_129.png|500px]]
== Walkthrough ==
{{#ev:youtube|pa4Pq043mQA}}


{{Level Progression|Divide and Conquer|Four by Four}}
{{Level Progression|Divide and Conquer|Four by Four}}

Revision as of 06:29, 2 December 2019

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Everybody Get Dangerous |- | colspan="2"|CCLP3 Level 129.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | Use the blue key below to access the bomb storage room! |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Everybody Get Dangerous is the 129th level in Chip's Challenge Level Pack 3. It was created by Tyler Sontag.

541 Route

Collect the 3 chips and red key in the first room, go through the red door, clone 2 fireballs, collect the chip above the red button (the fireballs should explode the top-left and bottom-right bombs). Get the bottom-right chip, return to the start and go through the blue door. Slide through the teleports to collect the red key, go back through the fireball room (collecting the chip immediately above the cloner), and hold down the traps to collect the yellow key. Go through the yellow door and through the monsters (no waiting needed) to reach the blue key (the exits are guarded by invisible walls). Go back via the force floor to the fireball room, clone 3 fireballs, then go into the teleport room and enter the blue door in the bottom right (as directed by the hint). Explode bombs to reach the yellow key. Return to the fireball room, collect the top 2 chips, and go through the monsters and through the yellow door. Go through the toggle walls to collect the red key and chip. Return to the bomb room (collecting the final 2 chips from the fireball room), push the cloned block 2U and dodge the pink balls to collect the blue key. Return, pushing the cloned block L, to the blob/toggle doors room, and walk through the recessed walls to collect the blue key (do not walk over any more walls than necessary, as it is necessary to cross this room twice in each direction). Go back to the teleport room, go through the blue door, through the blue walls, collect the red key, go through the red door and collect the yellow key. Go back through the level to the bottom right, and collect a chip and another yellow key through the yellow door. Go back to the bomb room, push the cloned block 3U, go through the yellow door, press the blue button, wait for the tank to reach the end, press the button again, and duck out quickly and slide down into the trap (held open by the tank immediately above). Press the blue button 3L U from this trap and collect the blue key. Press this button again and enter the trap above. The middle tank will release the lower tank which will release Chip. Go back to the bottom-left corner, through the blue door, and collect 6 chips and a red key. Go back to the tank room, repeat the above manoeuvre to reach the red door. Walk round the outside of this room anticlockwise to pick up the 2 chips and yellow key. Use this to access the socket at the bottom, collect the fire boots, and get out via the top left corner (near the start), and walk round the top to the exit.

Trivia

  • This level is named after the Weezer song of the same name, though Tyler has admitted that "the song is pretty mediocre."
  • The Sokoban portion of this level was adapted from level 40 of a Sokoban level set called Minicosmos by Aymeric du Peloux.

Full level map

Cclp3 full map level 129.png

Walkthrough

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