Editing Fireball
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{{Infobox Tile | {{Infobox Game Tile | ||
|image | |name = Fireball | ||
|image = [[Image:Fireball.png]] | |||
[[Image:FireBox.gif]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 68 ''(N)'' | |cc1index = 68 ''(N)'', 69 ''(W)'', 70 ''(S)'', 71 ''(E)'' | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
}} | }} | ||
The '''fireball''', called a '''fire box''' in [[Chip's Challenge 2]], is a propeller-like [[monster]] in [[Chip's Challenge]] that functions similarly to the [[glider]]. It moves in a straight line until it hits any obstacle, and then turns right, left, or backwards, in that order of priority. Should ''everything'' be blocked, it will not move until it is released. Fireballs survive fire, but die in [[water]] and are subject to [[bomb]]s. In CC2, fire boxes | |||
The '''fireball''', called a '''fire box''' in [[Chip's Challenge 2]], is a propeller-like [[monster]] in [[Chip's Challenge]] that functions similarly to the [[glider]]. It moves in a straight line until it hits any obstacle, and then turns right, left, or backwards, in that order of priority. Should ''everything'' be blocked, it will not move until it is released. Fireballs survive fire, but die in [[water]] and are subject to [[bomb]]s. | |||
In CC2, fire boxes [[acting wall|avoid]] [[turtle]]s and survive active [[flame jet]]s. | |||
The following diagram illustrates these properties: | The following diagram illustrates these properties: | ||
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[[File:Fireball demo.png]] | [[File:Fireball demo.png]] | ||
The | The [[thin wall]] is to the west, which blocks the [[block]] from reaching the bomb. From where it is, the fireball is trapped until Chip releases the [[green button]], at which point it will do one of three things, depending on the state of the water space: It will drown if the water is untouched, turn east to [2, 2] if it is [[dirt]] and thus drown in the water at the start, or continue to move 4D 3U repeatedly if the water ''and'' dirt are removed. | ||
[[ | During this time, if Chip removes a dirt space, the fireball can move in that direction, or if Chip hits the green button a second time, the fireball can be trapped at the start if it is located at [1, 1] or [1, 2] moving north, or it can move east onto [2, 3] and drown again. The way to complete this level is to sneak behind the fireball as it comes out, then remove the dirt on the left and reveal the hidden [[force floor]]. To avoid the fireball, move 3D R, then wait for the fireball to direct itself into the bomb. | ||
== Trivia == | == Trivia == | ||
* The fireball was first seen in [[Lesson 5]], where it was cloned by a [[pink ball]] to securely guard the [[red key]] until Chip released the ball. | * The fireball was first seen in [[Lesson 5]], where it was cloned by a [[pink ball]] to securely guard the [[red key]] until Chip released the ball. | ||
* Although the fireball in the MS Chip's Challenge, seen in the infobox, gives no indication of its direction in actual play, the adaptation of the fireball into [[Tile World]] allowed the directions to be deduced. | * Although the fireball in the MS Chip's Challenge, seen in the infobox, gives no indication of its direction in actual play, the adaptation of the fireball into [[Tile World]] allowed the directions to be deduced. | ||
== See also == | == See also == | ||
* [[Glider]] | * [[Glider]] | ||
* [[Lemmings]] | * [[Lemmings]], the first major fireball level. |