Flick: Difference between revisions

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and the block continues to slide across the [[ice]] until Chip can use it. Note that if the thin wall was facing west, the flick would not work from this direction, as there is no acting wall.
and the block continues to slide across the [[ice]] until Chip can use it. Note that if the thin wall was facing west, the flick would not work from this direction, as there is no acting wall.
== In Chip's Challenge 2==
Flicking appears in a more minor form in CC2, where entities can push blocks off of [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[turtle]]s, and [[swivel door]]s but do not move onto the tile the block was previously occupying afterward.


== See also ==
== See also ==
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