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Latest revision | Your text | ||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 13 ''(S)''<br >18 ''(N)''<br >19 ''(E)''<br >20 ''(W)''<br >50 ''(Random)'' | |cc1index = 13 ''(S)''<br >18 ''(N)''<br >19 ''(E)''<br >20 ''(W)''<br >50 ''(Random)'' | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = No | |moves = No | ||
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== Ruleset exclusive behaviors == | == Ruleset exclusive behaviors == | ||
Force floors behave very differently depending on what [[ruleset]] is in use. In some cases, the differences between rulesets can lead to large [[Busted level|busts]] in levels, such as the famed 6 | Force floors behave very differently depending on what [[ruleset]] is in use. In some cases, the differences between rulesets can lead to large [[Busted level|busts]] in levels, such as the famed 6 second solution in [[Scoundrel]]. | ||
=== MS === | === MS === | ||
In [[MS ruleset|MS]], Chip can only override force floors if his last move was involuntary, | In [[MS ruleset|MS]], Chip can only override force floors if his last move was involuntary, or in some cases after hitting a Chip-[[acting wall]]. If a force floor pushes Chip ''directly'' into a wall, Chip can override. The [[Headbanger Rule]] is an extension of the latter, where a sliding block one space behind Chip will be hit by Chip and, in the case of force floors, stop Chip from moving for [1/2]. Also, [[object]]s beginning a level on force floors will not be affected by them as long as they stay on the square. Blocks beginning on force floors will affect Chip as normal, and the block is also pushed normally. | ||
If Chip attempts to move backwards on a long slide, he can remain largely motionless, staying on only two tiles. | |||
=== Lynx === | === Lynx === | ||
In [[Lynx ruleset|Lynx]], Chip is more limited than in MS: only when he was previously on another force floor | In [[Lynx ruleset|Lynx]], Chip is more limited than in MS: only when he was previously on another force floor can Chip override, and he can never override backwards. If Chip, a monster or a block starts the level on a force floor, it will start sliding immediately. [[Blob]]s, like on [[ice]], slide at half of the speed of other creatures. | ||
If Chip attempts to | If Chip attempts to move backwards on a long slide, he will slow down, but will keep sliding. | ||
=== | === Chip's Challenge 2 === | ||
In [[ | In [[Chip's Challenge 2]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible when one of the sliding tiles Chip or [[Melinda]] entered is another force floor, akin to MS. [[Rover]]s, like [[blob]]s, slide at half the speed of other creatures. [[Ghost]]s treat force floors as [[acting floor]], regardless of whether or not they have [[suction boots]]. [[Speed boots]] have no impact on sliding speed. If Chip or Melinda attempt to move backwards on a long slide, they will remain largely motionless, staying on only two tiles like in MS. | ||
[[Rover]]s, like [[blob]]s, slide at half the speed of other creatures. [[Ghost]]s treat force floors as [[acting floor]], regardless of whether or not they have [[suction boots]]. [[Speed boots]] have no impact on sliding speed. | |||
== Random force floor == | == Random force floor == | ||
Force floors that | Force floors that are shaped in a spiral-like formation are '''random force floors''', which take Chip and [[block]]s in a random direction; [[monster]]s treat random force floors as acting walls in the [[MS ruleset]] only. Its override conditions are identical to normal force floors. In Lynx and [[Chip's Challenge 2|CC2]], random force floors circle clockwise in their chosen direction, which gives them the somewhat popular nickname of '''multidirectional force floors'''. The default direction is ''East'', which then cycles through ''North'', ''West'', and ''South''. In versions 1.3.1 and above of [[Tile World]], the player can choose the direction the first directional force floor will take using the "F" key. | ||
== Trivia == | == Trivia == | ||
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== See also == | == See also == | ||
* [[Ice]] | * [[Ice]] | ||
* [[Boosting]] | * [[Boosting]] | ||
[[Category:Tiles]] | [[Category:Tiles]] |