Force floor: Difference between revisions

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[[Image:Force Floor E.png]] A '''force floor''' is a [[sliding tile]] that differs from [[ice]] in two different ways. Unlike ice, the direction of a force floor is determined by the direction of its contours, and Chip can step off force floors in ''any'' legal direction when specific conditions apply.
[[Image:Force Floor E.png]] A '''force floor''' is a [[sliding tile]] that differs from [[ice]] in two different ways. Unlike ice, the direction of a force floor is determined by the direction of its contours, and Chip can step off force floors in ''any'' legal direction when specific conditions apply.


== Mechanics ==
== MS ==
In [[MS]], Chip can only override force floors if his last move was involuntary, or in some cases after hitting a Chip-[[acting wall]]. If a force floor pushes Chip ''directly'' into a wall, Chip can override. The [[Headbanger Rule]] is an extension of the latter, where a sliding block one space behind Chip will be hit by Chip and, in the case of force floors, stop Chip from moving for [1/2]. Also, [[object]]s beginning a level on force floors will not be affected by them as long as they stay on the square. Blocks beginning on force floors will affect Chip as normal, and the block is also pushed normally.


In MS, Chip can only override force floors if his last move was involuntary, or in some cases after hitting a Chip-[[acting wall]]. If a force floor pushes Chip ''directly'' into a wall, Chip can override. The [[Headbanger Rule]] is an extension of the latter, where a sliding block one space behind Chip will be hit by Chip and, in the case of force floors, stop Chip from moving for [1/2].
If Chip attempts to move backwards on a long slide, he can remain largely motionless, staying on only two tiles.


In [[Lynx]], Chip is more limited: only when he was previously on another force floor can Chip override, and he can never override backwards. Chip can walk on force floors the same way he walks on ordinary floors with a pair of [[suction boots]], but at the expense of moving at only 5 [[m/s]].
== Lynx ==
In [[Lynx]], Chip is more limited than in MS: only when he was previously on another force floor can Chip override, and he can never override backwards. Chip can walk on force floors the same way he walks on ordinary floors with a pair of [[suction boots]], but at the expense of moving at only 5 [[m/s]]. If Chip, a monster or a block starts the level on a force floor, it will start sliding immediately. Also, like on ice, [[blob]]s slide at half of the speed of other creatures.


Also, [[object]]s beginning a level on force floors will not be affected by them as long as they stay on the square. Blocks beginning on force floors will affect Chip as normal, and the block is also pushed normally.
If Chip attempts to move backwards on a long slide, he will slow down, but will keep sliding.
 
== Chip's Challenge 2 ==
In [[Chip's Challenge 2]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible when the first sliding tile Chip or Melinda entered is another force floor. [[Rover]]s, like blobs, slide at half the speed of other creatures. Ghosts treat force floors as [[acting floors]], regardless of whether they have [[suction boots]] or not. [[Speed boots]] have no impact on sliding speed. If Chip or Melinda atempt to move backwards on a long slide, they will remain largely motionless, staying on only two tiles like in MS.


== Random force floors ==
== Random force floors ==