Force floor: Difference between revisions

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[[Image:Force Floor E.png]] A '''force floor''' is a [[sliding tile]] that differs from [[ice]] in two different ways. Unlike ice, the direction of a force floor is determined by the direction of its contours, and Chip can step off force floors in ''any'' legal direction when specific conditions apply.
[[Image:Force Floor E.png]] A '''force floor''' is a [[sliding tile]] that differs from [[ice]] in two different ways. Unlike ice, the direction of a force floor is determined by the direction of its contours, and Chip can step off force floors in ''any'' legal direction when specific conditions apply.  Chip can walk on force floors the same way he walks on ordinary floors with a pair of [[suction boots]], but at the expense of moving at only 5 [[m/s]].


== MS ==
== MS ==
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== Lynx ==
== Lynx ==
In [[Lynx]], Chip is more limited than in MS: only when he was previously on another force floor can Chip override, and he can never override backwards. Chip can walk on force floors the same way he walks on ordinary floors with a pair of [[suction boots]], but at the expense of moving at only 5 [[m/s]]. If Chip, a monster or a block starts the level on a force floor, it will start sliding immediately. Also, like on ice, [[blob]]s slide at half of the speed of other creatures.
In [[Lynx]], Chip is more limited than in MS: only when he was previously on another force floor can Chip override, and he can never override backwards. If Chip, a monster or a block starts the level on a force floor, it will start sliding immediately. Also, like on ice, [[blob]]s slide at half of the speed of other creatures.


If Chip attempts to move backwards on a long slide, he will slow down, but will keep sliding.
If Chip attempts to move backwards on a long slide, he will slow down, but will keep sliding.


== Chip's Challenge 2 ==
== Chip's Challenge 2 ==
In [[Chip's Challenge 2]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible when the first sliding tile Chip or Melinda entered is another force floor. [[Rover]]s, like blobs, slide at half the speed of other creatures. Ghosts treat force floors as [[acting floors]], regardless of whether they have [[suction boots]] or not. [[Speed boots]] have no impact on sliding speed. If Chip or Melinda atempt to move backwards on a long slide, they will remain largely motionless, staying on only two tiles like in MS.
In [[Chip's Challenge 2]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible when the first sliding tile Chip or Melinda entered is another force floor. [[Rover]]s, like blobs, slide at half the speed of other creatures. Ghosts treat force floors as [[acting floor]]s, regardless of whether they have [[suction boots]] or not. [[Speed boots]] have no impact on sliding speed. If Chip or Melinda atempt to move backwards on a long slide, they will remain largely motionless, staying on only two tiles like in MS.


== Random force floors ==
== Random force floors ==


Force floors that are shaped in a spiral-like formation are ''random'' force floors, which take Chip and [[block]]s in a random direction; [[monster]]s treat random force floors as acting walls in the MS ruleset only. Its override conditions are identical to normal force floors. In Lynx, random force floors circle clockwise in their chosen direction.
Force floors that are shaped in a spiral-like formation are ''random'' force floors, which take Chip and [[block]]s in a random direction; [[monster]]s treat random force floors as acting walls in the MS ruleset only. Its override conditions are identical to normal force floors. In Lynx and CC2, random force floors circle clockwise in their chosen direction. As of version 1.3.1 of [[Tile World]], the player can choose the direction the first random force floor will take using the F key.


== In action ==
== In action ==
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* [[Ice]]
* [[Ice]]
* [[Boosting]]
* [[Boosting]]
[[Category:Tiles]]