Force floor: Difference between revisions

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=== Steam ===
=== Steam ===
In [[Chip's Challenge 2]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible, like in MS. The rules for when Chip or [[Melinda]] can override are the same as in Lynx, but overrides are only possible on movement [[frame]]s. If Chip or Melinda become "misaligned", they will be unable to do anything, including overriding force floors, until they are realigned.<ref>https://docs.google.com/document/d/1jH8N1aQv0Uoq44UdFJklv1n-2dXeKthkM6tyvtqt1XU/edit</ref> (See the reference or the [[sliding tile]] article for more information.)
In [[Steam ruleset|Steam]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible, like in MS. The rules for when Chip or [[Melinda]] can override are the same as in Lynx, but overrides are only possible on movement [[frame]]s. If Chip or Melinda become "misaligned", they will be unable to do anything, including overriding force floors, until they are realigned.<ref>https://docs.google.com/document/d/1jH8N1aQv0Uoq44UdFJklv1n-2dXeKthkM6tyvtqt1XU/edit</ref> (See the reference or the [[sliding tile]] article for more information.)


[[Rover]]s, like [[blob]]s, slide at half the speed of other creatures. [[Ghost]]s treat force floors as [[acting floor]], regardless of whether or not they have [[suction boots]]. [[Speed boots]] have no impact on sliding speed.
[[Rover]]s, like [[blob]]s, slide at half the speed of other creatures. [[Ghost]]s treat force floors as [[acting floor]], regardless of whether or not they have [[suction boots]]. [[Speed boots]] have no impact on sliding speed.


== Random force floor ==
== Random force floor ==
Force floors that depict a spiral-like formation are '''random force floors''', which take Chip and blocks in a random direction; monsters treat random force floors as acting walls in the [[MS ruleset]] only. Its override conditions are identical to normal force floors. In Lynx and [[Chip's Challenge 2|CC2]], random force floors circle clockwise in their chosen direction each time an object slides on one, which gives them the somewhat popular nickname of '''multidirectional force floors''', and the chosen direction is always shared by every random force floor in a level. The direction cycling carries over between levels and level attempts; if the player dies, exits, or restarts with random force floors pointing West, for example, the next attempt at any level will start with them pointing West. The cycle only resets when the game closes. The default initial direction is ''East'' in Lynx and ''North'' in CC2. In versions 1.3.1 and above of [[Tile World]], before starting a level, the player can choose the direction the first directional force floor will take using the "F" key.
Force floors that depict a spiral-like formation are '''random force floors''', which take Chip and blocks in a random direction; monsters treat random force floors as acting walls in MS only. Its override conditions are identical to normal force floors. In Lynx and Steam, random force floors circle clockwise in their chosen direction each time an object slides on one, which gives them the somewhat popular nickname of '''multidirectional force floors''', and the chosen direction is always shared by every random force floor in a level. The direction cycling carries over between levels and level attempts; if the player dies, exits, or restarts with random force floors pointing West, for example, the next attempt at any level will start with them pointing West. The cycle only resets when the game closes. The default initial direction is ''East'' in Lynx and ''North'' in Steam. In versions 1.3.1 and above of [[Tile World]], before starting a level, the player can choose the direction the first directional force floor will take using the "F" key.


== Trivia ==
== Trivia ==
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