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Force floor: Difference between revisions

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In [[Chip's Challenge 2]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible when one of the sliding tiles Chip or [[Melinda]] entered is another force floor, akin to MS. [[Rover]]s, like [[blob]]s, slide at half the speed of other creatures. [[Ghost]]s treat force floors as [[acting floor]], regardless of whether or not they have [[suction boots]]. [[Speed boots]] have no impact on sliding speed. If Chip or Melinda attempt to move backwards on a long slide, they will remain largely motionless, staying on only two tiles like in MS.
In [[Chip's Challenge 2]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible when one of the sliding tiles Chip or [[Melinda]] entered is another force floor, akin to MS. [[Rover]]s, like [[blob]]s, slide at half the speed of other creatures. [[Ghost]]s treat force floors as [[acting floor]], regardless of whether or not they have [[suction boots]]. [[Speed boots]] have no impact on sliding speed. If Chip or Melinda attempt to move backwards on a long slide, they will remain largely motionless, staying on only two tiles like in MS.


== Random and directional force floors ==
== Random force floors ==
Force floors that are shaped in a spiral-like formation are ''random force floors'', which take Chip and [[block]]s in a random direction; [[monster]]s treat random force floors as acting walls in the [[MS ruleset]] only. Its override conditions are identical to normal force floors. In Lynx and [[Chip's Challenge 2|CC2]], random force floors circle clockwise in their chosen direction, which gives them the somewhat popular nickname of ''directional force floors''. The default direction is ''East'', which then cycles through ''North'', ''West'', and ''South''. In versions 1.3.1 and above of [[Tile World]], the player can choose the direction the first directional force floor will take using the "F" key.
Force floors that are shaped in a spiral-like formation are '''random force floors''', which take Chip and [[block]]s in a random direction; [[monster]]s treat random force floors as acting walls in the [[MS ruleset]] only. Its override conditions are identical to normal force floors. In Lynx and [[Chip's Challenge 2|CC2]], random force floors circle clockwise in their chosen direction, which gives them the somewhat popular nickname of '''directional force floors'''. The default direction is ''East'', which then cycles through ''North'', ''West'', and ''South''. In versions 1.3.1 and above of [[Tile World]], the player can choose the direction the first directional force floor will take using the "F" key.


== Trivia ==
== Trivia ==